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Network version 23
#154 keeps blocks of a Custom Edition map that version 22 cut to the Xbox tools' limits (scenario vehicles, animations, seats), so a host and a client of the two versions would place different objects on such a map; #155's map version check also only guards clients that have it.
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@@ -66,7 +66,7 @@ is newer (network_client_manager.c). A host advertises it, with its netcode,
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in its game's advertisement's reserved bytes (network_server_message_handler.c),
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which hosts built before there was a version send as zeros: version 0.
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Raise it with any change to what the machines send each other. */
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#define HALO_PORT_NETWORK_VERSION 22
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#define HALO_PORT_NETWORK_VERSION 23
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/* ... the advertisement's reserved bytes: the version (a little-endian word),
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then flags */
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#define HALO_PORT_ADVERTISED_VERSION_OFFSET 0
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