7 Commits
Author SHA1 Message Date
MrBruh a3277d94dc Fewer draws and GL calls
Decals and light volumes batched, web index and vertex array caches, no FULL_ES3. Prisoner, 15 players: 115 to 172 FPS (A/B).
2026-10-11 22:28:34 +13:00
justinfilip b980207235 Let a frame draw 32768 structure triangles.
Retail stops the list at 16384. The count is a long so it can hold 32768, and the dynamic triangle buffer keeps room for the rest of the frame.
2026-10-09 11:38:27 -05:00
Jonas Volman 6bfd956737 Reconcile approved Halo fidelity packets and bounded data credit
Recover transparent geometry submit (+1,285 meaningful code, zero exact losses); reconcile COMMON ownership and Q10 85+EXT1 credit, actions/main data, and separately disclosed denominator corrections. Preserve canonical-only repairs and all held research. C09 is ordinary disclosed cleanup, not a claim of proven scaffolding intent. Clean rebuild, 1,663 tests, parks, audits, provider links and independent EXT1 check pass. Local reconciliation only.
2026-09-29 13:52:37 -07:00
Jonas Volman be69b99c22 Complete structure_render object reconstruction 2026-09-03 23:01:10 -07:00
Jonas Volman e1f8b2e444 Recover structure render fog offset 2026-08-21 11:49:56 -07:00
Berthalamewandpunpckhdq 4817ee1995 console/terminal related work (#8)
* misc changes and additions

formatting changes and add structs/constants for terminal work

* match write_to_error_file and add error_global_data

* console work

* requested changes

* terminal work

100% match all terminal functions

* Formatting

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Co-authored-by: punpckhdq <121350336+punpckhdq@users.noreply.github.com>
2026-01-06 23:30:12 +00:00
punpckhdq e830efbd7c Initial commit 2025-11-27 02:27:27 +00:00