Commit Graph
128 Commits
Author SHA1 Message Date
MrBruh 5aafe7af9e Mark the second batch's changes to the game's sources as the port's
Several of the fixes taken from the forks changed source/ without the
port: comment that marks a change from the original (the second copy's
datagram ports, the downloaded maps' refusals, the main menu's clock,
the one-magazine HUD states, the render lists' sizes and others), and a
comment still named a function of that fork's. Each change now says so.
2026-10-19 23:06:19 +13:00
Milenko 87643c392d Scripts: downloaded maps' allow-list
A map that map sharing downloaded runs only scripts that keep to the
player's own game: one that calls what changes the player's settings or
other players' games (player0_look_invert_pitch, sv_end_game, sv_say) or
sets a global that outlives the map is disabled, as for any map's script
that calls what no map's may, and debug.txt says which. Map sharing names
each map it downloads in custom_maps/downloaded_maps.txt, so they stay
held to this in later runs; game.downloaded_maps names more, or "*" for
every map. The campaign's game_speed and game_save_totally_unsafe stay
allowed.

The setting's entry came into port_config.c with the profile commit before
this one (a conflict's side of it); it is the one entry now.

(cherry picked from commits 7d02d46210ba672512e36b39ffd2c0b0d8e4f3b3 and
d3718e78d4889140a44f8050075b56143e4b7732, wired to OpenCE's map sharing in place of that
fork's map families)
2026-10-19 22:53:18 +13:00
Milenko 60e568235d High-res HUD: a map's PNGs decoded as it loads, on a thread of their own
The first frame that drew each HUD picture decoded its PNG, which held that
frame up. On the desktop builds a map's HUD PNGs (and its sprite sheets')
are now decoded as the map loads, on a thread of their own, so that the
first frame only uploads them; what is decoded and not drawn is let go when
the map is unloaded. Android and the web build decode each when it is
first drawn, as before.

(cherry picked from commits afa4feaee4935b118dbc6d94140587842205cbfe and
27a22a2ded1bc78323f7f4bf35033dd843f7b956, made again on OpenCE's high-res HUD, its sprite
sheets queued too, and not on the web build)
2026-10-19 22:40:09 +13:00
MrBruh 9a8382f1ae Let mods replace models whose nodes, markers and regions match the map's 2026-10-17 23:49:30 +13:00
MrBruh dd16971b6c Add client-side mods with a Mods menu, load order and incompatibility checks 2026-10-17 16:19:49 +13:00
MrBruh 3e0ba55111 Keep Custom Edition maps' own names: the version goes in the game record
A game's level name is the map's own (custom_maps\hugeass), so no screen or
server browser listing shows a hash, and the game record's map version is
the map's hash's first 32 bits, which a client finds its file by. Maps are
no longer renamed; a download beside another version of its name is named
<name>_<hash>.map and listed as "(2)"; maps the last build renamed get
their names back. Network version 29: the level name and the map version
mean something else.
2026-10-14 23:08:39 +13:00
MrBruh 6d64abdb42 Fix map sharing restart overflow and harden map validation 2026-10-13 07:43:41 +13:00
MrBruh a2aad18f65 Custom Edition map sharing
Hosts send players who join without the game's Custom Edition map the map
and the resource maps it needs; the other players help, torrent-style.
Network version 27: new map sharing messages, and players of an internet
game now reach each other.
2026-10-12 08:07:14 +13:00
MrBruh acfa9a2a4d Web build 2026-10-11 12:46:28 +13:00
MrBruh 7124534a4b Memory leaks: render targets, gamepads, Android audio stream 2026-10-10 14:42:05 +13:00
xshxdex98 b5229d7ad5 Custom Edition: linear bitmaps with uneven rows draw with the right pitch
rasterizer_xbox_bitmap_rebuild_hardware_format pads a linear bitmap's rows
to 64 bytes, rounding up; the texture header rounded its pitch down, so a
Custom Edition bitmap whose rows were not a whole multiple was drawn
skewed. The header now rounds up too (Xbox maps' rows always are a
multiple, so they are unchanged).

The texture header's pitch only: OpenCE never had the misalignment log the commit's custom_edition_bitmaps.c part removes.

(cherry picked from commit 90a057778f76eb96d45a112b95be2a0c1e1d69a2)
2026-10-10 13:59:03 +13:00
Milenko acb71c2f88 Cache file header: its name ends within its field
The header's name is read only within its field.

(cherry picked from commit d4ff4cc226e25d315ca1db853ebef14953521691)
(cherry picked from commit f0dd7c9fa533a95e8e653e203064a985965f4007)
2026-10-10 12:53:23 +13:00
xshxdex98 7df9be7785 Give unset locals values, and drop the decompiler's dated audit notes
25 notes ("left unassigned only by this default arm ... approval pending,
2026-09-27 audit") argued that a variable was never read unset. Where the
arm ends in system_exit they were right and simply go. A release build's
assertions return, though, so where the arm only asserts the variable now
starts with a value (a Custom Edition map's HUD data can reach hud_draw's).
A failed map precache reads as failed.

rasterizer_debug_drawing_begin had two declarations, one with an argument
its definition never takes; it now has one, and the port's macro papering
over the mismatch is gone.

(cherry picked from commit 74f8a048e4c3cc7dbc4b050dd41a8bae912bb367)
2026-10-10 12:53:22 +13:00
MrBruh 71bf206bd0 Sound tags from files over a map's, and a 16 MB sound cache
Our version of #147. With audio.loose_sounds (off by default), each of a map's sounds that has a Halo PC sound tag file of its name in the data root's tags folder plays from it (port/linux/game/loose_sounds.c); loose_sounds_reload and loose_sounds at the console read them again or give the map's back. The files' samples are made the Xbox ADPCM this build plays through the Custom Edition converter, so no channel pools change and stock maps play as before. The override is written into the map's definition in place, keeping the counters the game updates; a change stops every sound and flushes the sound cache first, and old samples are freed once no cache block holds them. A split sound's length is its chain's.

The sound cache is HALO_PORT_SOUND_CACHE_SIZE: 16 MB on desktop, the Xbox's 4 MB on Android, with the debug view's buffer sized to match.
2026-10-08 20:22:16 +13:00
MrBruh 65a6bb7edd Grow the powerups' render spheres in a port file
The powerup bounds of #117 move from source/models/models.c to port/linux/game/powerup_render_bounds.c, called from scenario_tags_load beside the other tags-loaded hooks, so the game's models.c no longer takes <xtl.h> and D3D buffer locks. It uses square_root and a relative margin in place of sqrtf and nextafterf, which strict gnu89 does not declare, and the objects.h scale change is marked as the port's. tools/test_powerup_bounds.py is dropped: it redeclares the engine's types by hand and CI does not run it.

On bloodgulch the active camouflage's render radius grows from 0.1 to 0.23 and the overshield's from 0.1 to 0.21; no other equipment changes.
2026-10-08 14:15:15 +13:00
MrBruh ec23cfcf24 Merge pull request #117 from eltanschauung/fix/powerup-render-bounds 2026-10-08 14:08:53 +13:00
MrBruh db9b2f4a5b Merge pull request #155 from xshxdex98/upstream-ce-map-version
Refuse a Custom Edition map of another version than the host's
2026-10-08 10:56:47 +13:00
xshxdex98 9d309f8d75 Refuse a Custom Edition map of another version than the host's
A client joining a game on a Custom Edition map checked only that it had a
file of that name. With another version of the map (an older release, a
re-edit), its tags are not the host's: the objects, weapons and vehicles the
host sends are other things there, and the game desyncs or crashes.

The host now sends its map file's header checksum as the game record's map
version, which the Xbox game always left 0, and a client whose copy has
another checksum leaves with an error saying so and where to copy the
host's. The record's layout is unchanged: a host that sends 0 (an older
one, or the game's own maps, whose builds of other regions play together)
is not checked, and older clients ignore the field.
2026-10-07 13:13:29 -05:00
xshxdex98 303aa43912 Custom Edition maps: linear bitmaps of any row length drawn
A Custom Edition map's linear bitmap rows need not be whole 64-byte steps:
its pixels are padded to them as they load (custom_edition_bitmaps.c). The
texture cache refused one that wasn't (it was never drawn), and since the
tag checks came in, the validator also made it swizzled, which drew a
non-power-of-two bitmap scrambled: sanctuary's kill icons, 24 bitmaps.
Both now take the padded pitch for a Custom Edition map; the Xbox maps'
rows are whole steps, as before.
2026-10-07 12:54:25 -05:00
MrBruh 4e8ed2f196 Tell a joining player which map they are missing
A client joining a game on a map it does not have (a Custom Edition map
not in custom_maps, or one of the game's own not in maps) now leaves with
an error naming the map and where to copy it, instead of the damaged disc
error. It also says when the map cannot run there or the host names a
Custom Edition map as other versions do. The port's error texts wrap to
their dialog, in the smaller font when they would not fit.

Network version 22: hosts now name Custom Edition maps custom_maps\<name>,
which older clients cannot load or explain; they are told to update.
2026-10-07 23:56:33 +13:00
MrBruh ce41b41d78 List Custom Edition maps as custom singleplayer and multiplayer maps
Custom Edition maps are loaded from the custom_maps folder, as level
custom_maps\<name>, apart from the game's own maps of the same name. The
map lists get CUSTOM SINGLEPLAYER and CUSTOM MULTIPLAYER, by the scenario
type in the map: a custom singleplayer map plays as a campaign level, or
as network co-op from the Map screen; a custom multiplayer map plays as a
multiplayer map. A map with an OpenSauce header that asks for nothing of
OpenSauce's runs as stock Custom Edition runs it.
2026-10-07 22:40:09 +13:00
MrBruh 483a465a5b Remove OpenSauce map support and refuse OpenSauce maps 2026-10-07 19:48:43 +13:00
eltanschauung 2875b505fc Merge remote-tracking branch 'upstream/main' into resolve/pr117-2026-10-07
# Conflicts:
#	source/cache/cache_files.c
2026-10-07 02:09:33 -04:00
MrBruh f823a18d59 Load, check and run Halo Custom Edition and OpenSauce maps 2026-10-07 19:02:01 +13:00
MrBruh f66885861a Give the desktop builds a 512 MB memory window and texture cache 2026-10-07 19:00:29 +13:00
MrBruh 54abd34493 Third hardening round 2026-10-07 13:20:54 +13:00
MrBruh d7efd3934a Validate map tags before loading 2026-10-07 12:01:09 +13:00
MrBruh 76addf661f Second hardening round 2026-10-07 00:01:28 +13:00
eltanschauung 859e423cbc Derive powerup render bounds when loading map tags 2026-10-06 01:29:35 -04:00
MrBruh 761210d405 Harden map and network input 2026-10-06 13:26:43 +13:00
MrBruh c9ee319ab5 Add the PC menus 2026-10-04 01:56:45 +13:00
MrBruh f8937c6179 Add high-res HUD textures 2026-10-01 22:33:25 +13:00
MrBruh cdd0291a3f Add console log verbosity setting 2026-10-01 14:17:47 +13:00
MrBruh 71ae1f47bc Fix seventh netcode review 2026-10-01 12:03:52 +13:00
MrBruh 0d548798e5 Fix second netcode review 2026-10-01 03:54:02 +13:00
MrBruh 4adc3a87a5 Remove matching tooling and HALO_LINUX ifdefs 2026-09-30 21:49:46 +13:00
MrBruh b47f237dc1 Convert any listed PAL build 2026-09-30 21:07:47 +13:00
MrBruh a05253c181 Lock multiplayer to known map builds 2026-09-30 21:02:34 +13:00
MrBruh a17d89c6f1 Merge bnunu/halo-1 main 2026-09-30 18:13:05 +13:00
MrBruh c26f2e84f8 Fix dirty disc error when joining a game 2026-09-30 17:24:48 +13:00
Jonas Volman 6bfd956737 Reconcile approved Halo fidelity packets and bounded data credit
Recover transparent geometry submit (+1,285 meaningful code, zero exact losses); reconcile COMMON ownership and Q10 85+EXT1 credit, actions/main data, and separately disclosed denominator corrections. Preserve canonical-only repairs and all held research. C09 is ordinary disclosed cleanup, not a claim of proven scaffolding intent. Clean rebuild, 1,663 tests, parks, audits, provider links and independent EXT1 check pass. Local reconciliation only.
2026-09-29 13:52:37 -07:00
MrBruh 8f3e7de9ca Play PAL maps as the NTSC maps 2026-09-29 22:07:10 +13:00
Jonas Volman f3aadeab98 Reconcile five Halo functions and approved declaration batches
Integrate coherent B3, P2/K17 prerequisites, completed K1-K16 + S, and the independent profile/effects rulings. Five gains and two explicitly approved B3 debits: net +3 strict functions, +2770 meaningful/+2800 padded bytes (+2774 progress credit). No additional losses; Halo objects 394 to 396 and data unchanged.

Clean rebuild, identical 8252-row stable sweep, 68 valid parks, admission/provider checks, 467-unit warning comparison, unchanged fake scan, and 1318 tests passed. Preserve canonical helper recoveries and unrelated work. Full evidence and disclosures in docs/object_matching_logs/astra_five_function_reconciliation_20260928.md.
2026-09-28 23:17:10 -07:00
MrBruh 8fcfe9e653 Finish distributed netcode 2026-09-29 00:27:28 +13:00
MrBruh ae7284c3ce Skip map build checks 2026-09-28 19:11:23 +13:00
MrBruh 1bcd57afe4 Merge branch 'bnunu:main' into main 2026-09-28 14:46:17 +13:00
Jonas Volman 709bfc3a3c Reconcile approved frontier ownership and admission packets
Import only independently reviewed production changes. Preserve canonical physics and virtual-keyboard repairs; keep B3 and all unresolved holds out.

Record exactly four approved canary debits (6987 meaningful bytes), six Halo admissions and two revocations. Keep vendor ioinit/storage work separate. Full build, 8252-row sweep, 1318 tests, park/admission/fake audits and 621-object binding pass within approved debit bounds.

Do not publish donor research dumps or private assets. README and unrelated user research remain untouched. See frontier_publication_reconciliation_20260927.md for complete evidence limits and accounting.
2026-09-27 17:12:48 -07:00
Jonas Volman a659684885 Restore two January public BSS definitions with proven owner storage 2026-09-27 12:00:52 -07:00
Jonas Volman 59757f4263 Reconcile approved type ownership, static locals and source disclosures
Independently gate storage + K, OQ-4 P-a/P-b1, four static-local packets and comment-only disclosures. Preserve all 7641 exact owner rows, 71 valid parks and 1161 passing tests; code/data credit unchanged. G and game_engine admission remain held because current canonical loses populate_statistic_buffer. Existing collision static-local repair is not duplicated. No donor tree, held candidate, scorer or private asset imported.
2026-09-27 05:17:27 -07:00
MrBruh 5389a16360 Merge branch 'bnunu:main' into main 2026-09-27 23:57:12 +13:00