Commit Graph
40 Commits
Author SHA1 Message Date
MrBruh fb97e52663 Stale player handles forgotten in the port's loop (#250) 2026-10-11 11:54:50 +13:00
eltanschauung 6ea142ceee Fix co-op stale player handle crash 2026-10-10 15:30:31 -04:00
MrBruh d7efd3934a Validate map tags before loading 2026-10-07 12:01:09 +13:00
xshxdex98 7a1ffca28b Network: glass and destructible scenery break the same for everyone
Breakable surfaces (glass) are broken by each machine's own projectiles
with its own random damage, so a pane could shatter on the host and stay
whole, still blocking, on a client. In co-op the host now sends each break
(and a few again every refresh, for late joiners), and a client breaks the
same surface with its shards.

Destructible scenery and devices (lights, panels) are the map's, at the
same index on every machine, but only damage to units was synced: a
client's shots never damaged them, and what the host broke didn't break
or play its effects on the clients. A client now reports its hits on them
like any other, the host checks and deals them, and every client deals the
host's damage to its own copy, which breaks, plays its effects and is
destroyed as the host's was.

Both are new message kinds that a client without them ignores, so the
network version is unchanged.
2026-10-05 13:00:01 -05:00
MrBruh 3f6c0c37a4 Friendly fire stops teammates' instant kills 2026-10-05 18:47:39 +13:00
MrBruh c9ee319ab5 Add the PC menus 2026-10-04 01:56:45 +13:00
MrBruh 4f3ce00a8e Fix third netcode review 2026-10-01 04:57:51 +13:00
MrBruh e7d1ed3a67 Harden and fix the netcode 2026-10-01 01:22:46 +13:00
MrBruh 4adc3a87a5 Remove matching tooling and HALO_LINUX ifdefs 2026-09-30 21:49:46 +13:00
MrBruh a17d89c6f1 Merge bnunu/halo-1 main 2026-09-30 18:13:05 +13:00
Jonas Volman 6bfd956737 Reconcile approved Halo fidelity packets and bounded data credit
Recover transparent geometry submit (+1,285 meaningful code, zero exact losses); reconcile COMMON ownership and Q10 85+EXT1 credit, actions/main data, and separately disclosed denominator corrections. Preserve canonical-only repairs and all held research. C09 is ordinary disclosed cleanup, not a claim of proven scaffolding intent. Clean rebuild, 1,663 tests, parks, audits, provider links and independent EXT1 check pass. Local reconciliation only.
2026-09-29 13:52:37 -07:00
Jonas Volman f3aadeab98 Reconcile five Halo functions and approved declaration batches
Integrate coherent B3, P2/K17 prerequisites, completed K1-K16 + S, and the independent profile/effects rulings. Five gains and two explicitly approved B3 debits: net +3 strict functions, +2770 meaningful/+2800 padded bytes (+2774 progress credit). No additional losses; Halo objects 394 to 396 and data unchanged.

Clean rebuild, identical 8252-row stable sweep, 68 valid parks, admission/provider checks, 467-unit warning comparison, unchanged fake scan, and 1318 tests passed. Preserve canonical helper recoveries and unrelated work. Full evidence and disclosures in docs/object_matching_logs/astra_five_function_reconciliation_20260928.md.
2026-09-28 23:17:10 -07:00
MrBruh 8fcfe9e653 Finish distributed netcode 2026-09-29 00:27:28 +13:00
MrBruh 391e83b11f Add distributed netcode 2026-09-28 22:27:37 +13:00
MrBruh 1bcd57afe4 Merge branch 'bnunu:main' into main 2026-09-28 14:46:17 +13:00
Jonas Volman 59757f4263 Reconcile approved type ownership, static locals and source disclosures
Independently gate storage + K, OQ-4 P-a/P-b1, four static-local packets and comment-only disclosures. Preserve all 7641 exact owner rows, 71 valid parks and 1161 passing tests; code/data credit unchanged. G and game_engine admission remain held because current canonical loses populate_statistic_buffer. Existing collision static-local repair is not duplicated. No donor tree, held candidate, scorer or private asset imported.
2026-09-27 05:17:27 -07:00
MrBruh 0154ae9af5 Merge branch 'main' of https://github.com/cybersecurity/halo-ce-universal 2026-09-27 17:42:48 +13:00
Jonas Volman 7c0af5f029 Reconcile approved compiler-application code, data and owner repairs 2026-09-26 12:02:50 -07:00
Jonas VolmanandClaude Opus 5.5 9a376181f5 Port: grow the game state and object pools for 128 players
The Xbox game state (0x345000 bytes at 0x80061000) ends exactly where the
map-linked tag cache begins and has 948 bytes free, so a 128-player
session cannot even allocate its player datums. The native builds now
place a 16 MB game state (CPU 0xFC0000, GPU 0x40000) at 0x81A00000, above
the tag cache and below everything the Xbox memory window hands out
top-down, and grow the pools that scale with the number of players:

- objects: 2048 -> 8192 headers, 1 MB -> 8 MB pool; the garbage limits
  keep January's proportions (5/10/20 % of the pool, 2.5/5/10 % of the
  headers, 75/50/30 active garbage objects per 16 players)
- cluster partition reference lists 2048 -> 8192 (collideable and
  noncollideable objects, lights); a full list drops objects out of
  rendering, collision and sphere queries
- effects 256 -> 2048, effect locations 512 -> 4096
- particles 1024 -> 8192 (render_particles' visible list, filled without
  a bound check, follows), particle systems 64 -> 256, their particles
  512 -> 4096
- contrails 256 -> 1024, contrail points 1024 -> 8192
  (MAXIMUM_CONTRAIL_POINTS stays the pool size for the same reason)
- lights 896 -> 4096, object looping sounds 1024 -> 4096
- cached object render states and rendered objects 256 -> 1024
- script object-list references 128 -> 1024, objects one explosion can
  damage 64 -> 256

The values live in port/linux/include/halo_port_capacity.h, included by
halo_port_limits.h. With 128 player datums the CPU part holds 14,256,908
bytes (2,258,164 free). Saved games and cores grow to 16 MB. Every change
is under HALO_LINUX; the MSVC objects are unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 10:18:07 -07:00
Jonas VolmanandClaude Opus 5.5 6e3e2d35e4 Batch 4b: admit rasterizer_xbox_dynavobgeom; object_damage_body exact; reviewed storage packets
- rasterizer_xbox_dynavobgeom (admission, reviewer-amended): genuine shared
  declarations replace the caller-local debug-options, window and pixel-shader
  views; /Od-attested vector_from_points3d/dot_product3d calls and HCEX locals
  in the unlit draw; the HCEX function-static `warned` latch; MAX() for the
  /Od ?: store; nine D3DINLINE wrappers static per cachebeta; rejection retired.
- damage (reviewer B+): _object_damage_body exact (1360); four statics per
  cachebeta; park retired. The AOE header-helper form (patch A) stays held.
- players: January-static storage (3 rows) plus the COMMON tentative
  definitions of players_globals/team_data (January linker_common records).
- hs: 839 January-static storage flags and the /Od-attested static helper
  hs_enumerate_scenario_data replacing 11 hand expansions (reviewer-amended;
  the real_random_range cleanup stays held with the P1 class).
- hs_scenario_definitions: first-party static byte_swap_script_syntax_data.
- player_profile (HCEX profile_color_table) and main (/Od main_exit shape):
  reviewed zero-credit packets; three parks re-baselined.

Gate (full ninja, objdiff 3.3.1): Halo objects 377 -> 378; stable diff +1
strict / 1,360 padded, 0 regressions; parks 86/0/0; admission 11/0/3/0; fake
scan 26; pytest 1157 passed; diff --check clean.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 02:26:05 -07:00
Jonas Volman 4f4c85021d Reconcile Lane C with canonical house-rule audit
Integrate verified source and data progress; exclude unproven COMMON ownership, held UB/asm forms, and address-named data credit. Stable sweep: 23 exact functions gained, zero lost.
2026-09-22 23:12:40 -07:00
Jonas VolmanandClaude Opus 5 da12da12c2 damage: reopen object_cause_damage exact
Block-scoped collision model, real_random_range owner API, typed child walk (same form as the exact object_deplete_body). 1 park(s) removed. Adversarially verified (wave D park re-investigation); full build of the combined wave D set: 0 regressions, parks 402/0/0.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-13 23:09:03 -07:00
Jonas Volman eb61c0f746 Reconcile seventh 10K exact source batch 2026-09-12 17:23:46 -07:00
Jonas Volman 7f7b72cc38 Reconcile collision damage and game state owners 2026-09-08 00:32:16 -07:00
Jonas Volman cda32ef8be Reconstruct object cause damage 2026-09-04 10:40:22 -07:00
Jonas Volman c8d001ee2c Match object_damage_update 2026-09-04 08:23:30 -07:00
Jonas Volman aafd066dfa Implement damage area-of-effect cluster 2026-09-04 07:30:52 -07:00
Jonas Volman 790c8b4500 Recover private damage helpers 2026-09-04 07:29:26 -07:00
Jonas Volman 08a8c8d1d7 Match render_debug_object_damage 2026-09-04 06:50:03 -07:00
Jonas Volman 4453bedd7b Match small damage vitality leaves 2026-09-04 06:15:41 -07:00
Jonas Volman 382362796d Match object destroy exactly 2026-08-30 01:27:34 -07:00
Jonas Volman 895e49d2f6 Match object deplete body 2026-08-30 00:55:19 -07:00
Jonas Volman 6efbc916e2 Recover damage vitality and child handling 2026-08-20 22:26:32 -07:00
Jonas Volman 30dc49d469 Recover damage vitality helpers 2026-08-20 14:42:35 -07:00
Jonas Volman c33130fa8d Match object vitality and damage controls 2026-07-16 17:38:15 -07:00
Jonas Volman 7fdbe62041 Match damage_render_debug 2026-07-14 12:46:27 -07:00
Jonas Volman 5e4c92ad8e Match damage_dispose_from_old_map 2026-07-14 12:46:27 -07:00
Jonas Volman 1c98c6d422 Match damage_dispose 2026-07-14 12:46:27 -07:00
Jonas Volman 9e0260d4f4 Match damage_initialize 2026-07-14 12:46:27 -07:00
punpckhdq e830efbd7c Initial commit 2025-11-27 02:27:27 +00:00