/* PHYSICAL_MEMORY_MAP.H header included in hcex build. */ #ifndef __PHYSICAL_MEMORY_MAP_H #define __PHYSICAL_MEMORY_MAP_H #pragma once /* ---------- constants */ /* ---------- macros */ /* ---------- structures */ /* ---------- prototypes/PHYSICAL_MEMORY_MAP.C */ void physical_memory_allocate(void); void physical_memory_verify(void); void physical_memory_free(void); void *physical_memory_get_game_state_base_address(void); void *physical_memory_get_tag_cache_base_address(void); void *physical_memory_get_texture_cache_base_address(void); void *physical_memory_get_sound_cache_base_address(void); /* ---------- globals */ /* ---------- public code */ #endif // __PHYSICAL_MEMORY_MAP_H