/* EFFECTS.H header included in hcex build. */ #ifndef __EFFECTS_H #define __EFFECTS_H #pragma once /* ---------- constants */ /* ---------- macros */ /* ---------- structures */ /* ---------- prototypes/EFFECTS.C */ void effects_disconnect_from_structure_bsp( void); long effect_new_looping( long definition_index, long object_index, short scale_a_function_index, short scale_b_function_index, short change_color_index); long effect_new_from_object( long definition_index, long owner_object_index, long object_index, short force_local_player_index, real scale_a, real scale_b, real_rgb_color const *color, struct effect_vector_field const *impulse_field); void effect_delete(long effect_index); /* ---------- globals */ /* ---------- public code */ #endif // __EFFECTS_H