/* MATERIAL_EFFECT_DEFINITIONS.H header included in hcex build. */ #ifndef __MATERIAL_EFFECT_DEFINITIONS_H #define __MATERIAL_EFFECT_DEFINITIONS_H #pragma once /* ---------- headers */ #include "real_math.h" #include "tag_groups.h" /* ---------- constants */ /* ---------- macros */ /* ---------- structures */ struct breakable_surface { real maximum_vitality; long unused1[2]; unsigned long flags; struct tag_reference effect; struct tag_reference sound; long unused2[6]; struct tag_block particle_effects; }; struct material_definition { unsigned long flags; long modifiers_unused[24]; unsigned long biped_flags; real biped_maximum_acceleration; real biped_slip_angle; real biped_slow_angle; long biped_unused[8]; real physics_ground_friction_scale; real physics_ground_friction_normal_k1_scale; real physics_ground_friction_normal_k0_scale; real physics_ground_depth_scale; real physics_ground_damp_fraction_scale; real physics_unused[19]; long unused[120]; struct breakable_surface breakable_surface; long unused2[15]; struct tag_reference melee_hit_sound; }; /* ---------- prototypes/EXAMPLE.C */ /* ---------- globals */ /* ---------- public code */ #endif // __MATERIAL_EFFECT_DEFINITIONS_H