/* GAME_ENGINE.H header included in hcex build. */ #ifndef __GAME_ENGINE_H #define __GAME_ENGINE_H #pragma once /* ---------- constants */ /* ---------- macros */ /* ---------- structures */ /* ---------- prototypes/GAME_ENGINE.C */ boolean game_engine_running(void); boolean game_engine_infinite_grenades(long player_index); long game_engine_remap_object_definition(long definition_index); long game_engine_remap_vehicle(long vehicle_definition_index); long game_engine_remap_equipment(long equipment_definition_index); long game_engine_remap_weapon(long weapon_definition_index); boolean game_engine_allow_integrated_lights(long object_index); /* ---------- globals */ extern struct game_engine *game_engine; /* ---------- public code */ #endif // __GAME_ENGINE_H