/* INTERFACE.C symbols in this file: 000CE180 0020: _interface_initialize (0000) 000CE1A0 0010: _interface_dispose_from_old_map (0000) 000CE1B0 0020: _interface_dispose (0000) 000CE1D0 0080: _interface_get_tag_index (0000) 000CE250 0080: _interface_get_real_argb_color (0000) 000CE2D0 0050: _interface_set_bitmap_text_draw_mode (0000) 000CE320 01c0: _interface_get_weapon_hud_index (0000) 000CE4E0 03a0: _interface_draw_screen (0000) 000CE880 0080: _profile_graph_toggle (0000) 000CE900 0110: _code_000ce900 (0000) 000CEA10 08e0: _code_000cea10 (0000) 000CF2F0 00e0: _interface_splitscreen_render (0000) 000CF3D0 0060: _interface_initialize_for_new_map (0000) 000CF430 0070: _interface_get_rgb_color (0000) 000CF4A0 0020: _interface_draw_fullscreen_overlays (0000) 000CF4C0 0180: _interface_draw_bitmap (0000) 000CF640 01c0: _interface_draw_bitmap_modulated (0000) 000CF800 0160: _interface_draw_bitmap_modulated_p32 (0000) 00270988 0047: ??_C@_0EH@NDHILNFF@interface_tag_index?$DO?$DN0?5?$CG?$CG?5interf@ (0000) 002709D0 0025: ??_C@_0CF@HPKANGD@c?3?2halo?2SOURCE?2interface?2interfa@ (0000) 002709F8 001f: ??_C@_0BP@HBELBMEI@drawingbuf_counts?$FLindex?$FN?5?$DM?5512?$AA@ (0000) 00270A18 000d: ??_C@_0N@KBDODLDN@?$HMn?$HMn?$HMn?$HMn?$HMn?$HMn?$AA@ (0000) 00270A28 0011: ??_C@_0BB@EMOPPCDP@?$CF?55d?5particles?$HMn?$AA@ (0000) 00270A3C 002e: ??_C@_0CO@GJNLBLAB@?$CF?55d?5active?5of?5?$CF?55d?5effects?5?$CI?$CF5d@ (0000) 00270A6C 002e: ??_C@_0CO@ENADKIPF@?$CF?55d?5active?5of?5?$CF?55d?5objects?5?$CI?$CF?53@ (0000) 00270A9C 0020: ??_C@_0CA@DMKIAGNI@?$CF?56?41fk?5free?5of?5?$CF?56?41fk?5total?$HMn?$AA@ (0000) 00270ABC 0004: __real@3a800000 (0000) 00270AC0 0010: ??_C@_0BA@DAFKNDHA@window_count?$DN?$DN4?$AA@ (0000) 002E4C88 18918: _profile_game_value_count (0000) _profile_game_values (0008) _profile_frame_value_count (8308) _profile_frame_values (8310) _profile_graph_value_count (10610) _profile_graph_values (10618) */ /* ---------- headers */ #include "cseries/cseries.h" #include "bitmaps/bitmap_group.h" #include "bitmaps/color_table_group.h" #include "camera/director.h" #include "cutscene/cinematics.h" #include "game/game_globals.h" #include "game/game_engine.h" #include "game/player_control.h" #include "game/players.h" #include "interface/first_person_weapons.h" #include "interface/hud.h" #include "interface/interface.h" #include "interface/hud_messaging.h" #include "interface/terminal.h" #include "main/main.h" #include "main/main_runtime.h" #include "math/real_math.h" #include "items/weapon_definitions.h" #include "items/weapons.h" #include "rasterizer/rasterizer.h" #include "rasterizer/rasterizer_cinematics.h" #include "render/render.h" #include "scenario/scenario.h" #include "text/draw_string.h" #include "units/unit_definitions.h" #include "units/units.h" /* ---------- constants */ enum { _shader_framebuffer_blend_function_alpha_blend = 0, _shader_framebuffer_blend_function_multiply, _shader_framebuffer_blend_function_double_multiply, _shader_framebuffer_blend_function_add, _shader_framebuffer_blend_function_subtract, _shader_framebuffer_blend_function_component_min, _shader_framebuffer_blend_function_component_max, _shader_framebuffer_blend_function_alpha_multiply_add, NUMBER_OF_SHADER_FRAMEBUFFER_BLEND_FUNCTIONS }; enum { MAXIMUM_PROFILE_VALUES = 64, NUMBER_OF_PROFILE_GAME_VALUES = 3, NUMBER_OF_PROFILE_FRAME_VALUES = 1, NUMBER_OF_PROFILE_GRAPH_VALUES = 14, }; enum { _hud_screen_effect_mask_only_when_zoomed_bit = 0, _hud_screen_effect_convolution_only_when_zoomed_bit = 0, _hud_screen_effect_light_enhancement_only_when_zoomed_bit = 0, _hud_screen_effect_light_enhancement_connect_to_flashlight_bit = 1, _hud_screen_effect_light_enhancement_uses_convolution_mask_bit = 2, _hud_screen_effect_desaturation_only_when_zoomed_bit = 0, _hud_screen_effect_desaturation_connect_to_flashlight_bit = 1, _hud_screen_effect_desaturation_is_additive_bit = 2, _hud_screen_effect_desaturation_uses_convolution_mask_bit = 3, }; enum { _rasterizer_screen_effect_convolution_type_none = 0, _rasterizer_screen_effect_convolution_type_blur, _rasterizer_screen_effect_convolution_type_warp, }; /* ---------- macros */ #define interface_tag_references_get() \ (scenario_get_game_globals()->interface_tag_references.count ? \ TAG_BLOCK_GET_ELEMENT(&scenario_get_game_globals()->interface_tag_references, 0, \ struct interface_tag_references_definition) : \ NULL) #define weapon_hud_interface_definition_get(index) \ ((struct weapon_hud_interface_definition *)tag_get('wphi', (index))) /* ---------- structures */ union argb_color { word n[4]; }; typedef union argb_color argb_color; typedef char argb_color_size_assert[ sizeof(argb_color) == 0x8 ? 1 : -1]; struct interface_tag_references_definition { struct tag_reference tags[NUMBER_OF_INTERFACE_TAGS]; byte unused[48]; }; typedef char interface_tag_references_definition_size_assert[ sizeof(struct interface_tag_references_definition) == 0x130 ? 1 : -1]; struct weapon_flash_state_definition { short flags; short pad02; short total_ammo; short loaded_ammo; short heat; short age; long unused0C[8]; }; struct hud_absolute_placement_definition { short corner; short pad02; long unused04[8]; }; struct icon_hud_element_definition { short sequence_index; short width_offset; point2d offset; pixel32 color; char frame_rate; byte flags; short text_index; }; struct weapon_hud_interface_definition { struct tag_reference parent_hud; struct weapon_flash_state_definition flash_cutoffs; struct hud_absolute_placement_definition absolute_placement; struct tag_block statics; struct tag_block meters; struct tag_block numbers; struct tag_block crosshairs; struct tag_block overlays; unsigned long valid_crosshair_types_flags; struct tag_block warning_sounds; struct tag_block screen_effects; long unusedB8[33]; struct icon_hud_element_definition messaging_icon; long unused14C[12]; }; struct hud_screen_effect_definition { long unused00; word mask_flags; word mask_pad; long mask_unused[4]; struct tag_reference mask_fullscreen; struct tag_reference mask_splitscreen; long unused38[2]; word convolution_flags; word convolution_pad; real convolution_radius_in_bounds[2]; real convolution_radius_out_bounds[2]; long unused54[6]; word light_enhancement_flags; short light_enhancement_script_source; real light_enhancement_intensity; long unused74[6]; word desaturation_flags; short desaturation_script_source; real desaturation_intensity; real_rgb_color desaturation_tint; long unusedA0[6]; }; typedef char weapon_hud_interface_definition_screen_effects_offset_assert[ offsetof(struct weapon_hud_interface_definition, screen_effects) == 0xAC ? 1 : -1]; typedef char weapon_flash_state_definition_size_assert[ sizeof(struct weapon_flash_state_definition) == 0x2C ? 1 : -1]; typedef char hud_absolute_placement_definition_size_assert[ sizeof(struct hud_absolute_placement_definition) == 0x24 ? 1 : -1]; typedef char icon_hud_element_definition_size_assert[ sizeof(struct icon_hud_element_definition) == 0x10 ? 1 : -1]; typedef char weapon_hud_interface_definition_size_assert[ sizeof(struct weapon_hud_interface_definition) == 0x17C ? 1 : -1]; typedef char hud_screen_effect_definition_size_assert[ sizeof(struct hud_screen_effect_definition) == 0xB8 ? 1 : -1]; typedef char hud_screen_effect_definition_light_flags_offset_assert[ offsetof(struct hud_screen_effect_definition, light_enhancement_flags) == 0x6C ? 1 : -1]; typedef char hud_screen_effect_definition_desaturation_flags_offset_assert[ offsetof(struct hud_screen_effect_definition, desaturation_flags) == 0x8C ? 1 : -1]; typedef char rasterizer_cinematic_screen_effect_parameters_tint_offset_assert[ offsetof(struct rasterizer_cinematic_screen_effect_parameters, filter_desaturation_tint) == 0x14 ? 1 : -1]; struct profile_value { char name[256]; char label[256]; real_argb_color const **color; short frame_value; short section_index; boolean subtract_previous; boolean enabled; }; typedef char profile_value_size_assert[ sizeof(struct profile_value) == 0x20C ? 1 : -1]; struct interface_hud_scripted_globals { boolean show_hud; boolean show_hud_help_text; byte unused[2]; }; struct interface_hud_defaults_definition { struct tag_reference default_weapon_hud; }; struct interface_hud_globals_definition { byte unused[0x2C0]; struct interface_hud_defaults_definition defaults; }; typedef char interface_hud_globals_default_weapon_hud_index_offset_assert[ offsetof(struct interface_hud_globals_definition, defaults.default_weapon_hud.index) == 0x2CC ? 1 : -1]; /* ---------- prototypes */ void interface_splitscreen_render( void); void code_000cea10( void); /* ---------- globals */ extern struct interface_hud_globals_definition *hud_globals; extern struct interface_hud_scripted_globals *hud_scripted_globals; static short profile_game_value_count = NUMBER_OF_PROFILE_GAME_VALUES; static struct profile_value profile_game_values[MAXIMUM_PROFILE_VALUES] = { { "game", "game", &global_real_argb_yellow, NONE, NONE, FALSE, TRUE }, { "objects_update", "objects", &global_real_argb_green, NONE, NONE, FALSE, TRUE }, { "ai_update", "ai", &global_real_argb_blue, NONE, NONE, FALSE, TRUE }, }; static short profile_frame_value_count = NUMBER_OF_PROFILE_FRAME_VALUES; static struct profile_value profile_frame_values[MAXIMUM_PROFILE_VALUES] = { { "frame", "frame", &global_real_argb_white, NONE, NONE, FALSE, TRUE }, }; static short profile_graph_value_count = NUMBER_OF_PROFILE_GRAPH_VALUES; static struct profile_value profile_graph_values[MAXIMUM_PROFILE_VALUES] = { { "stall", "stall", &global_real_argb_red, NONE, NONE, FALSE, TRUE }, { "texture", "texture", &global_real_argb_orange, NONE, NONE, FALSE, TRUE }, { "render0", "window0", &global_real_argb_blue, NONE, NONE, FALSE, TRUE }, { "render0_1", "window1", &global_real_argb_lightblue, NONE, NONE, TRUE, TRUE }, { "render0_2", "window2", &global_real_argb_cyan, NONE, NONE, TRUE, TRUE }, { "render0_3", "window3", &global_real_argb_purple, NONE, NONE, TRUE, TRUE }, { "render0_3np", "overlay", &global_real_argb_salmon, NONE, NONE, TRUE, TRUE }, { "render", "render", &global_real_argb_violet, NONE, NONE, TRUE, TRUE }, { "game_render", "game", &global_real_argb_yellow, NONE, NONE, TRUE, TRUE }, { "load", "load", &global_real_argb_magenta, NONE, NONE, TRUE, TRUE }, { "frame", "time", &global_real_argb_white, NONE, NONE, TRUE, TRUE }, { "gpu", "gpu", &global_real_argb_green, NONE, NONE, FALSE, TRUE }, { "pushbuffer", "pushbuffer", &global_real_argb_darkgreen, NONE, NONE, FALSE, TRUE }, { "dt", "dt", &global_real_argb_grey, NONE, NONE, FALSE, TRUE }, }; /* ---------- public code */ void interface_initialize( void) { terminal_initialize(); hud_initialize(); draw_string_initialize(); first_person_weapons_initialize(); return; } void interface_initialize_for_new_map( void) { hud_initialize_for_new_map(); draw_string_initialize_for_new_map(); first_person_weapons_initialize_for_new_map(); draw_string_set_draw_mode( interface_tag_references_get()->tags[_interface_font_terminal].index, NONE, 0, 0, global_real_argb_white); return; } void interface_dispose_from_old_map( void) { draw_string_dispose_from_old_map(); hud_dispose_from_old_map(); first_person_weapons_dispose_from_old_map(); return; } void interface_dispose( void) { draw_string_dispose(); terminal_dispose(); hud_dispose(); first_person_weapons_dispose(); return; } long interface_get_tag_index( short interface_tag_index) { match_assert( "c:\\halo\\SOURCE\\interface\\interface.c", 109, interface_tag_index>=0 && interface_tag_indextags[interface_tag_index].index; } real_argb_color *interface_get_real_argb_color( short interface_color_table_index, short color_index, real_argb_color *color) { long color_table_tag_index = interface_get_tag_index(interface_color_table_index); color->alpha = color->red = color->green = color->blue = 1.0f; if (color_table_tag_index != NONE) { struct color_table_definition *color_table = color_table_definition_get(color_table_tag_index); if (color_table->colors.count) { color_index %= color_table->colors.count; *color = TAG_BLOCK_GET_ELEMENT( &color_table->colors, color_index, struct color_table_color)->real_color; } } return color; } void interface_set_bitmap_text_draw_mode( short interface_font_index, short style, short justification, unsigned long flags, short color_table_index, short color_index) { long font_tag_index; real_argb_color color; font_tag_index = interface_get_tag_index(interface_font_index); interface_get_real_argb_color(color_table_index, color_index, &color); draw_string_set_draw_mode(font_tag_index, style, justification, flags, &color); return; } argb_color *interface_get_rgb_color( short interface_color_table_index, short color_index, argb_color *color) { real_argb_color real_color; interface_get_real_argb_color( interface_color_table_index, color_index, &real_color); color->n[0] = (word)(real_color.n[0] * 65535.0f); color->n[1] = (word)(real_color.n[1] * 65535.0f); color->n[2] = (word)(real_color.n[2] * 65535.0f); color->n[3] = (word)(real_color.n[3] * 65535.0f); return color; } void interface_draw_fullscreen_overlays( void) { cinematic_render(); interface_splitscreen_render(); hud_render_timer(); terminal_draw(); main_framerate_render(); code_000cea10(); return; } void interface_draw_bitmap( struct bitmap_data const *bitmap, point2d const *point, real_rectangle2d const *clip, real scale, real theta, real fade) { real_rectangle2d entire_bitmap = { 0.0f, 1.0f, 0.0f, 1.0f }; real sine_theta = sine(theta); real cosine_theta = cosine(theta); pixel32 color; struct dynamic_screen_vertex vertices[NUMBER_OF_POINTS_PER_RECTANGLE]; struct rasterizer_dynamic_screen_geometry_parameters parameters; short vertex_index; if (!clip) clip = &entire_bitmap; color = (((pixel32)(long)(fade*255.0f))<<24) | 0x00FFFFFF; for (vertex_index = 0; vertex_index < NUMBER_OF_POINTS_PER_RECTANGLE; vertex_index++) { real u = ((vertex_index+1)&2) ? clip->x1 : clip->x0; real v = (vertex_index>1) ? clip->y1 : clip->y0; real local_x = (bitmap->width*u - bitmap->registration_point_x)*scale; real local_y = (bitmap->height*v - bitmap->registration_point_y)*scale; vertices[vertex_index].position.x = point->x + local_x*cosine_theta - local_y*sine_theta; vertices[vertex_index].position.y = point->y + local_x*sine_theta + local_y*cosine_theta; vertices[vertex_index].texture_coordinates.u = u; vertices[vertex_index].texture_coordinates.v = v; vertices[vertex_index].color = color; } csmemset(¶meters, 0, sizeof(parameters)); parameters.map_scale[0].i = parameters.map_scale[0].j = parameters.map_texture_scale[0].i = parameters.map_texture_scale[0].j = 1.0f; parameters.meter_parameters = NULL; parameters.point_sampled = FALSE; parameters.framebuffer_blend_function = _shader_framebuffer_blend_function_alpha_multiply_add; parameters.map[0] = (struct bitmap_data *)bitmap; rasterizer_psuedo_dynamic_screen_quad_draw(¶meters, vertices); return; } long interface_get_weapon_hud_index( real *flashlight_power) { long player_index = local_player_get_player_index(render.local_player_index); long weapon_hud_index = NONE; real flashlight = 0.0f; if (player_index != NONE) { struct player_datum *player = player_get(player_index); director_perspective perspective = director_get_perspective(render.local_player_index); if (hud_scripted_globals && hud_scripted_globals->show_hud && perspective != _director_perspective_neutral && perspective != _director_perspective_scripted && player->unit_index != NONE) { long weapon_index = unit_inventory_get_weapon( player->unit_index, unit_get(player->unit_index)->unit.current_weapon_index); if (weapon_index == NONE) { struct unit_datum *unit = unit_get(player->unit_index); if (unit->object.parent_object_index != NONE && unit->unit.parent_seat_index != NONE) { struct unit_datum *parent = unit_get(unit->object.parent_object_index); struct unit_seat *seat = TAG_BLOCK_GET_ELEMENT( &unit_definition_get(parent->definition_index)->unit.seats, unit->unit.parent_seat_index, struct unit_seat); if (TEST_FLAG(seat->flags, _unit_seat_gunner_bit)) { weapon_index = unit_inventory_get_weapon( unit->object.parent_object_index, unit_get(unit->object.parent_object_index)->unit.current_weapon_index); } } } else { flashlight = unit_get(player->unit_index)->unit.integrated_night_vision_power; } if (weapon_index != NONE) { long hud_index = weapon_definition_get( weapon_get(weapon_index)->definition_index)-> weapon.interface_definition.hud_interface.index; if (hud_index != NONE) { weapon_hud_index = hud_index; } else if (!unit_get_weapon_count(player->unit_index)) { weapon_hud_index = hud_globals->defaults.default_weapon_hud.index; } } } } *flashlight_power = flashlight; return weapon_hud_index; } void interface_draw_bitmap_modulated( struct bitmap_data const *bitmap, point2d const *point, real_rectangle2d const *clip, real scale, real theta, real_argb_color const *modulated_color, short shader_type) { real_rectangle2d entire_bitmap = { 0.0f, (real)bitmap->width, 0.0f, (real)bitmap->height }; real sine_theta = sine(theta); real cosine_theta = cosine(theta); pixel32 color; struct dynamic_screen_vertex vertices[NUMBER_OF_POINTS_PER_RECTANGLE]; struct rasterizer_dynamic_screen_geometry_parameters parameters; short vertex_index; if (!clip) clip = &entire_bitmap; color = (((pixel32)(long)(modulated_color->alpha*255.0f))<<24) | (((pixel32)(long)(modulated_color->red*255.0f))<<16) | (((pixel32)(long)(modulated_color->green*255.0f))<<8) | ((pixel32)(long)(modulated_color->blue*255.0f)); for (vertex_index = 0; vertex_index < NUMBER_OF_POINTS_PER_RECTANGLE; vertex_index++) { real u = ((vertex_index+1)&2) ? clip->x1 : clip->x0; real v = (vertex_index>1) ? clip->y1 : clip->y0; real local_x = (u - bitmap->registration_point_x)*scale; real local_y = (v - bitmap->registration_point_y)*scale; vertices[vertex_index].position.x = point->x + local_x*cosine_theta - local_y*sine_theta; vertices[vertex_index].position.y = point->y + local_x*sine_theta + local_y*cosine_theta; vertices[vertex_index].texture_coordinates.u = u; vertices[vertex_index].texture_coordinates.v = v; vertices[vertex_index].color = color; } csmemset(¶meters, 0, sizeof(parameters)); parameters.map_scale[0].i = parameters.map_scale[0].j = parameters.map_texture_scale[0].i = parameters.map_texture_scale[0].j = 1.0f; parameters.meter_parameters = NULL; parameters.point_sampled = FALSE; parameters.framebuffer_blend_function = shader_type; parameters.map[0] = (struct bitmap_data *)bitmap; rasterizer_psuedo_dynamic_screen_quad_draw(¶meters, vertices); return; } void interface_draw_screen( void) { real flashlight_power; long weapon_hud_index; if (render.local_player_index == NONE) return; weapon_hud_index = interface_get_weapon_hud_index(&flashlight_power); if (weapon_hud_index != NONE) { struct weapon_hud_interface_definition *hud_definition = weapon_hud_interface_definition_get(weapon_hud_index); if (hud_definition->screen_effects.count > 0) { struct hud_screen_effect_definition *screen_effect = TAG_BLOCK_GET_ELEMENT( &hud_definition->screen_effects, 0, struct hud_screen_effect_definition); boolean zoomed = player_control_get_zoom_level(render.local_player_index) != NONE; struct rasterizer_cinematic_screen_effect_parameters parameters; csmemset(¶meters, 0, sizeof(parameters)); if (zoomed || !TEST_FLAG(screen_effect->mask_flags, _hud_screen_effect_mask_only_when_zoomed_bit)) { long mask_tag_index = main_get_window_count() <= 1 ? screen_effect->mask_fullscreen.index : screen_effect->mask_splitscreen.index; if (mask_tag_index != NONE) { parameters.convolution_mask = TAG_BLOCK_GET_ELEMENT( &bitmap_group_get(mask_tag_index)->bitmap_data, 0, struct bitmap_data); parameters.filter_light_enhancement_uses_convolution_mask = TEST_FLAG( screen_effect->light_enhancement_flags, _hud_screen_effect_light_enhancement_uses_convolution_mask_bit); parameters.filter_desaturation_uses_convolution_mask = TEST_FLAG( screen_effect->desaturation_flags, _hud_screen_effect_desaturation_uses_convolution_mask_bit); } } if (main_get_window_count() <= 1 && (zoomed || !TEST_FLAG( screen_effect->convolution_flags, _hud_screen_effect_convolution_only_when_zoomed_bit))) { real convolution_radius = 0.0f; if (screen_effect->convolution_radius_in_bounds[0] != screen_effect->convolution_radius_in_bounds[1]) { real interpolation = PIN( (render.camera.vertical_field_of_view - screen_effect->convolution_radius_in_bounds[0]) / (screen_effect->convolution_radius_in_bounds[1] - screen_effect->convolution_radius_in_bounds[0]), 0.0f, 1.0f); scalars_interpolate( screen_effect->convolution_radius_out_bounds[0], screen_effect->convolution_radius_out_bounds[1], interpolation, &convolution_radius); } else { convolution_radius = screen_effect->convolution_radius_out_bounds[1]; } if (convolution_radius > 0.0f) { parameters.convolution_radius = convolution_radius; parameters.convolution_type = _rasterizer_screen_effect_convolution_type_warp; } } if (zoomed || !TEST_FLAG( screen_effect->light_enhancement_flags, _hud_screen_effect_light_enhancement_only_when_zoomed_bit)) { real intensity = screen_effect->light_enhancement_intensity; if (TEST_FLAG( screen_effect->light_enhancement_flags, _hud_screen_effect_light_enhancement_connect_to_flashlight_bit)) { intensity *= PIN(flashlight_power, 0.0f, 1.0f); } intensity *= PIN( rasterizer_script_screen_effect_get_value( screen_effect->light_enhancement_script_source), 0.0f, 1.0f); if (intensity > 0.0f) parameters.filter_light_enhancement_intensity = intensity; } if (zoomed || !TEST_FLAG( screen_effect->desaturation_flags, _hud_screen_effect_desaturation_only_when_zoomed_bit)) { real intensity = screen_effect->desaturation_intensity; if (TEST_FLAG( screen_effect->desaturation_flags, _hud_screen_effect_desaturation_connect_to_flashlight_bit)) { intensity *= PIN(flashlight_power, 0.0f, 1.0f); } intensity *= PIN( rasterizer_script_screen_effect_get_value( screen_effect->desaturation_script_source), 0.0f, 1.0f); if (intensity > 0.0f) { parameters.filter_desaturation_intensity = intensity; parameters.filter_desaturation_is_additive = TEST_FLAG( screen_effect->desaturation_flags, _hud_screen_effect_desaturation_is_additive_bit); parameters.filter_desaturation_tint = screen_effect->desaturation_tint; } } rasterizer_screen_effect(¶meters); } else { rasterizer_screen_effect(NULL); } } else { rasterizer_screen_effect(NULL); } hud_draw_screen(); game_engine_post_rasterize(); return; } void interface_draw_bitmap_modulated_p32( struct bitmap_data const *bitmap, point2d const *point, real_rectangle2d const *clip, real scale, real theta, pixel32 modulated_color, short shader_type) { real_rectangle2d entire_bitmap = { 0.0f, (real)bitmap->width, 0.0f, (real)bitmap->height }; real sine_theta = sine(theta); real cosine_theta = cosine(theta); struct dynamic_screen_vertex vertices[NUMBER_OF_POINTS_PER_RECTANGLE]; struct rasterizer_dynamic_screen_geometry_parameters parameters; short vertex_index; if (!clip) clip = &entire_bitmap; for (vertex_index = 0; vertex_index < NUMBER_OF_POINTS_PER_RECTANGLE; vertex_index++) { real u = ((vertex_index+1)&2) ? clip->x1 : clip->x0; real v = (vertex_index>1) ? clip->y1 : clip->y0; real local_x = (u - bitmap->registration_point_x)*scale; real local_y = (v - bitmap->registration_point_y)*scale; vertices[vertex_index].position.x = point->x + local_x*cosine_theta - local_y*sine_theta; vertices[vertex_index].position.y = point->y + local_x*sine_theta + local_y*cosine_theta; vertices[vertex_index].texture_coordinates.u = u; vertices[vertex_index].texture_coordinates.v = v; vertices[vertex_index].color = modulated_color; } csmemset(¶meters, 0, sizeof(parameters)); parameters.map_scale[0].i = parameters.map_scale[0].j = parameters.map_texture_scale[0].i = parameters.map_texture_scale[0].j = 1.0f; parameters.meter_parameters = NULL; parameters.point_sampled = FALSE; parameters.framebuffer_blend_function = shader_type; parameters.map[0] = (struct bitmap_data *)bitmap; rasterizer_psuedo_dynamic_screen_quad_draw(¶meters, vertices); return; } void profile_graph_toggle( char const *graph_name) { short graph_value_index; for (graph_value_index = 0; graph_value_index < profile_graph_value_count; graph_value_index++) { struct profile_value *graph_value = &profile_graph_values[graph_value_index]; if (!_stricmp(graph_value->name, graph_name) || !_stricmp(graph_value->label, graph_name)) { graph_value->enabled = !graph_value->enabled; } } return; } /* ---------- private code */ void interface_splitscreen_render( void) { rectangle2d bounds; short window_count; if (game_engine_force_single_screen() || cinematic_in_progress()) return; window_count = local_player_count(); if (window_count <= 1) return; bounds.y0 = 239; bounds.x0 = 0; bounds.y1 = 241; bounds.x1 = 640; draw_quad(&bounds, 0xFF000000); if (window_count <= 2) return; if (window_count == 3) { bounds.y0 = 240; bounds.x0 = 319; bounds.y1 = 480; bounds.x1 = 321; draw_quad(&bounds, 0xFF000000); return; } bounds.y0 = 0; bounds.x0 = 319; bounds.y1 = 480; bounds.x1 = 321; match_assert( "c:\\halo\\SOURCE\\interface\\interface.c", 884, window_count==4); draw_quad(&bounds, 0xFF000000); return; }