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- A Steam Frame installer for players, opened in Desktop Mode (Install-Halo-VR.desktop, a release asset): it downloads the latest release's bundle (tools/steam_frame_bundle.py) and runs steam_frame_install.sh, with zenity dialogs and no keyboard: the APK and launcher in ~/Documents/HaloCE, the maps copied out of a disc image it finds or is given (steam_frame_xiso.py, the app's XisoExtractor in Python), and Halo VR in the Steam library with its pictures and OpenVR set. Running it again updates the game. - The release job adds the bundle and the desktop file to each release. - build.gradle signs with port/android/signing.properties (ignored) when the workflow's key is not given, so local builds and releases install over each other. - On the Frame the launcher and host take ~/Documents/HaloCE whenever it can be written, not only once it holds maps: a disc image imported in the app is no longer emptied with Lepton's folders. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>