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On the developer's Quest 3 the picture doubles when turning with every build back to 2026-10-06's, at 90 and 72 Hz, even when the compositor reports no stale frames; that Quest runs Horizon OS from the Public Test Channel. "medium" is smooth there, so it is the default until a Quest outside PTC has tried "high" (roadmap). An unknown vr.graphics is "medium" too. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>