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display.anti_aliasing, off by default: "fxaa" or "smaa" (a pass over the 3D view before the HUD and menus; SMAA vendored from port/third_party/smaa, MIT), "ssaa2x" (the screen's targets at twice the resolution, at most the GPU's largest target) and "msaa2x" to "msaa8x". Multisampled framebuffers have every attachment multisampled, so the mirror's view with the back buffer's depth buffer is too, and a target's texture and renderbuffer stay coherent. The setting is read again between frames. Android has FXAA for SMAA and no supersampling. Based on #38 and #39 by Tyberious.