Files
Cesarus85--ringfall-mjolnir-vr/source/interface/hud.c
T

483 lines
11 KiB
C

/*
HUD.C
symbols in this file:
000BF660 0030:
_code_000bf660 (0000)
000BF690 0050:
_hud_initialize (0000)
000BF6E0 0020:
_hud_dispose (0000)
000BF700 0080:
_hud_initialize_for_new_map (0000)
000BF780 0020:
_hud_dispose_from_old_map (0000)
000BF7A0 0020:
_scripted_show_hud (0000)
000BF7C0 0020:
_scripted_show_hud_help_text (0000)
000BF7E0 0060:
_hud_update (0000)
000BF840 0030:
_code_000bf840 (0000)
000BF870 06d0:
_code_000bf870 (0000)
000BFF40 0050:
_hud_get_item_string (0000)
000BFF90 0020:
_hud_picked_up_grenade (0000)
000BFFB0 0030:
_hud_picked_up_ammunition (0000)
000BFFE0 0020:
_hud_picked_up_weapon (0000)
000C0000 0020:
_hud_picked_up_powerup (0000)
000C0020 00d0:
_code_000c0020 (0000)
000C00F0 0060:
_hud_load (0000)
000C0150 00e0:
_hud_autosave (0000)
000C0230 0160:
_hud_draw_friendly_indicator (0000)
000C0390 00a0:
_hud_draw_players (0000)
000C0430 0370:
_code_000c0430 (0000)
000C07A0 0140:
_hud_draw_screen (0000)
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002E4C34 0004:
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00453AAC 0008:
_hud_globals (0000)
_hud_scripted_globals (0004)
*/
/* ---------- headers */
#include "cseries/cseries.h"
#include "bitmaps/bitmap_group.h"
#include "cache/texture_cache.h"
#include "game/game_engine.h"
#include "game/players.h"
#include "interface/hud.h"
#include "interface/hud_messaging.h"
#include "interface/hud_unit.h"
#include "interface/hud_weapon.h"
#include "interface/interface.h"
#include "interface/motion_sensor.h"
#include "memory/data.h"
#include "objects/objects.h"
#include "render/render.h"
#include "render/render_camera_projection.h"
#include "saved games/game_state.h"
#include "sound/game_sound.h"
#include "text/text_group.h"
#include "units/units.h"
/* ---------- constants */
/* ---------- macros */
#define hud_globals_definition_get(index) \
((struct hud_globals_definition *)tag_get('hudg', (index)))
/* ---------- structures */
struct hud_scripted_globals
{
boolean show_hud;
boolean show_hud_help_text;
byte reserved2[2];
};
struct hud_globals_definition
{
byte reserved000[0x94];
struct tag_reference hud_item_messages;
byte reserved0A4[0x334];
short loading_begin_index;
short loading_end_index;
short checkpoint_begin_index;
short checkpoint_end_index;
struct tag_reference checkpoint_sound;
};
typedef char hud_scripted_globals_size_assert[
sizeof(struct hud_scripted_globals) == 0x4 ? 1 : -1];
typedef char hud_scripted_globals_show_hud_help_text_offset_assert[
offsetof(struct hud_scripted_globals, show_hud_help_text) == 0x1 ? 1 : -1];
typedef char hud_globals_hud_item_messages_index_offset_assert[
offsetof(struct hud_globals_definition, hud_item_messages.index) == 0xA0 ? 1 : -1];
typedef char hud_globals_loading_begin_index_offset_assert[
offsetof(struct hud_globals_definition, loading_begin_index) == 0x3D8 ? 1 : -1];
typedef char hud_globals_checkpoint_sound_index_offset_assert[
offsetof(struct hud_globals_definition, checkpoint_sound.index) == 0x3EC ? 1 : -1];
/* ---------- prototypes */
/* ---------- globals */
extern struct hud_globals_definition *hud_globals;
extern struct hud_scripted_globals *hud_scripted_globals;
wchar_t const *default_string = L"";
/* ---------- public code */
void hud_initialize(
void)
{
hud_scripted_globals = game_state_malloc(
"hud scripted globals",
NULL,
sizeof(*hud_scripted_globals));
match_assert(
"c:\\halo\\SOURCE\\interface\\hud.c",
87,
hud_scripted_globals);
hud_messaging_initialize();
hud_initialize_unit_interface();
hud_initialize_weapon_interface();
hud_initialize_nav_points();
motion_sensor_initialize();
return;
}
void hud_dispose(
void)
{
motion_sensor_dispose();
hud_dispose_nav_points();
hud_dispose_weapon_interface();
hud_dispose_unit_interface();
hud_messaging_dispose();
return;
}
void hud_initialize_for_new_map(
void)
{
csmemset(hud_scripted_globals, 0, sizeof(*hud_scripted_globals));
hud_scripted_globals->show_hud = TRUE;
match_assert(
"c:\\halo\\SOURCE\\interface\\hud.c",
113,
interface_get_tag_index(_interface_hud_globals)!=NONE);
hud_globals = hud_globals_definition_get(
interface_get_tag_index(_interface_hud_globals));
hud_messaging_initialize_for_new_map();
hud_initialize_unit_interface_for_new_map();
hud_initialize_weapon_interface_for_new_map();
hud_initialize_nav_points_for_new_map();
motion_sensor_initialize_for_new_map();
return;
}
void hud_dispose_from_old_map(
void)
{
motion_sensor_dispose_from_old_map();
hud_dispose_nav_points_from_old_map();
hud_dispose_weapon_interface_from_old_map();
hud_dispose_unit_interface_from_old_map();
hud_messaging_dispose_from_old_map();
return;
}
boolean scripted_show_hud(
boolean show)
{
hud_scripted_globals->show_hud = show;
return hud_scripted_globals->show_hud;
}
boolean scripted_show_hud_help_text(
boolean show)
{
hud_scripted_globals->show_hud_help_text = show;
return hud_scripted_globals->show_hud_help_text;
}
void hud_update(
void)
{
short local_player_index;
long player_index;
hud_update_weapon();
hud_update_unit();
hud_update_nav_points();
hud_messaging_globals_update();
if (game_engine_force_single_screen())
{
for (local_player_index = 0;
local_player_index < MAXIMUM_LOCAL_PLAYERS;
local_player_index++)
{
player_index = local_player_get_player_index(local_player_index);
if (player_index != NONE)
{
hud_play_unit_sounds(
datum_get(player_data, player_index),
FALSE);
}
}
}
return;
}
wchar_t const *hud_get_item_string(
long string_index)
{
long string_list_index = hud_globals->hud_item_messages.index;
wchar_t const *string = default_string;
if (string_list_index != NONE)
{
struct string_list const *string_list =
unicode_string_list_definition_get(string_list_index);
if (string_list && VALID_INDEX(string_index, string_list->strings.count))
{
string = unicode_string_list_get_string(
string_list_index,
(short)string_index);
}
}
return string;
}
void hud_picked_up_grenade(
short local_player_index,
long grenade_definition_index)
{
if (local_player_index != NONE)
{
hud_add_item_message(
local_player_index,
grenade_definition_index,
1,
-1);
}
return;
}
void hud_picked_up_ammunition(
short local_player_index,
long weapon_definition_index,
short ammunition_count)
{
if (local_player_index != NONE)
{
hud_add_item_message(
local_player_index,
weapon_definition_index,
ammunition_count,
1);
}
return;
}
void hud_picked_up_weapon(
short local_player_index,
long weapon_definition_index)
{
if (local_player_index != NONE)
{
hud_add_item_message(
local_player_index,
weapon_definition_index,
0,
0);
}
return;
}
void hud_picked_up_powerup(
short local_player_index,
long powerup_definition_index)
{
if (local_player_index != NONE)
{
hud_add_item_message(
local_player_index,
powerup_definition_index,
0,
0);
}
return;
}
void hud_load(
boolean load)
{
short string_index = load
? hud_globals->loading_begin_index
: hud_globals->loading_end_index;
scripted_hud_messages_clear();
if (string_index != NONE)
{
hud_print_message(
local_player_get_next(NONE),
hud_get_item_string(string_index));
}
return;
}
void hud_autosave(
boolean active)
{
short string_index = active
? hud_globals->checkpoint_begin_index
: hud_globals->checkpoint_end_index;
short local_player_index;
scripted_hud_messages_clear();
if (active && hud_globals->checkpoint_sound.index != NONE)
{
unspatialized_impulse_sound_new(
hud_globals->checkpoint_sound.index,
1.0f);
}
if (string_index != NONE)
{
for (local_player_index = 0;
local_player_index < MAXIMUM_LOCAL_PLAYERS;
local_player_index++)
{
if (local_player_get_player_index(local_player_index) != NONE)
{
hud_print_message(
local_player_index,
hud_get_item_string(string_index));
}
}
}
return;
}
static void hud_draw_friendly_indicator(
long player_index)
{
struct player_datum const *player = player_get(player_index);
real_point3d head_position;
real_point3d view_position;
real_point2d screen_position;
point2d position;
real_rectangle2d clip;
struct bitmap_data *bitmap;
real depth_factor;
real fade;
unit_get_head_position(
player->unit_index,
&head_position);
head_position.z += 0.30000001f;
matrix4x3_transform_point(
&render.frustum.world_to_view,
&head_position,
&view_position);
if (render_camera_view_to_screen(
&render.camera,
&render.frustum,
&view_position,
&screen_position))
{
bitmap = bitmap_group_get_bitmap_from_sequence(
interface_get_tag_index(_interface_bitmap_multiplayer_hud),
0,
0);
if (_texture_cache_bitmap_get_hardware_format(bitmap, FALSE, TRUE))
{
position.x =
(short)fast_ftol(screen_position.x) - render.camera.viewport_bounds.x0;
position.y =
(short)fast_ftol(screen_position.y) - render.camera.viewport_bounds.y0;
depth_factor = 1.0f -
((-view_position.z - render.frustum.z_near) * 100.0f) /
(render.frustum.z_far - render.frustum.z_near);
fade = PIN(depth_factor, 0.075000003f, 1.0f);
clip.x0 = 0.0f;
clip.x1 = 1.0f;
clip.y0 = (1.0f - fade) * 0.5f;
clip.y1 = 1.0f;
interface_draw_bitmap(
bitmap,
&position,
&clip,
1.0f,
0.0f,
1.0f);
}
}
return;
}
void hud_draw_players(
void)
{
long player_index = local_player_get_player_index(render.local_player_index);
long team_index = player_get(player_index)->team_index;
if (player_index != NONE)
{
long teammate_indices[16];
long teammate_count = 0;
struct data_iterator iterator;
struct player_datum *player;
long teammate_index;
data_iterator_new(&iterator, player_data);
while ((player = data_iterator_next(&iterator)) != NULL)
{
if (player_index != iterator.datum_index &&
team_index == player->team_index &&
player->unit_index != NONE)
{
teammate_indices[teammate_count++] = iterator.datum_index;
}
}
for (teammate_index = 0;
teammate_index < teammate_count;
teammate_index++)
{
hud_draw_friendly_indicator(teammate_indices[teammate_index]);
}
}
return;
}
/* ---------- private code */