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Cesarus85--ringfall-mjolnir-vr/source/render/render_camera_projection.h
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/*
RENDER_CAMERA_PROJECTION.H
Narrow projection interface kept separate from the shared camera-structure
header so unrelated translation units retain their January declaration order.
*/
#ifndef __RENDER_CAMERA_PROJECTION_H
#define __RENDER_CAMERA_PROJECTION_H
#pragma once
struct render_camera;
struct render_frustum;
union real_point2d;
union real_point3d;
boolean render_camera_view_to_screen(
struct render_camera const *camera,
struct render_frustum const *frustum,
union real_point3d const *view_point,
union real_point2d *screen_point);
#endif // __RENDER_CAMERA_PROJECTION_H