With vr.aim_with = "controller" (the default), on foot:
- the unit's aiming vector comes from the right controller, while its
facing (the body, the view and the movement) keeps following the head;
- shots start at the muzzle of the weapon in the hand, kept inside the
level from the camera as before;
- the first-person weapon and hands are posed from the controller
(vr.weapon_forward/right/down place the model in the hand);
- the HUD's crosshair, which marks where the head looks, is left out, and
a laser runs from the weapon to what it aims at (vr.laser).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>