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Network version 28: the host now holds a downloading machine's players out of the game, and keeps a multiplayer map's first scripted BSP. Dynamic lights and the flashlight stay on past the Xbox limits, and a second weapon picked up while firing is readied. Machines of version 27 would disagree on these. - A large co-op game's respawn fallback no longer picks a teammate who is in the air, outside the BSP, or riding an AI vehicle. - A machine still downloading the map times out when it goes silent. - Held players join through the late-join queue, so they get the same checks. A machine with no held players is started instead of being refused. - The co-op teleport uses world positions, which are right for seated players. - Overshield drain no longer cuts off a hit's flash, and hits over 0.02 flash. - The menu XML is the generator's (Custom Edition's layout) again. - port: markers on two new declarations. Checked: ninja linux, android and web build; tools/harness, test_touch_menu and test_web_build pass.