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- The weapon's own crosshair (red on an enemy, as in the HUD) is taken from the HUD's centre and floats where the weapon aims, as far away as what it aims at, facing the eyes, as large as the HUD showed it (vr.crosshair). The laser is off by default (vr.laser) and never shows over the menus. - Zoomed in, the first-person weapon stays in the hand (the game hides it), the HUD's crosshair and zoom overlays give way to the scope, which has a fine cross of its own, and the scope's disc is 10 cm across. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>