Files
Cesarus85--ringfall-mjolnir-vr/port/linux/include
Stefan MaierandClaude Opus 5.5 ba3997e2f4 VR multiview: what the game projects itself gets its depth's parallax
Sprites, light volumes (a plasma bolt's glow) and lens flare tests are
projected on the CPU into screen pixels with w 1 and their depth in z, and
the widgets' vertex program takes them to clip space: taken for a point
1 world unit away, a bolt 30 away stood 3 m off in stereo and seemed to be
swallowed half way. Where w is 1 and depth is tested, the depth comes from
z by the shared camera's projection (mv_depth), and the eye's offset is by
it. (Also logs, once each, the other targets the pass draws into.)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 20:24:49 +02:00
..
2026-09-26 12:15:09 +12:00
2026-09-26 12:15:09 +12:00
2026-09-26 12:15:09 +12:00
2026-09-26 12:15:09 +12:00
2026-09-26 12:15:09 +12:00
2026-09-27 22:05:55 +13:00
2026-09-26 12:15:09 +12:00
2026-09-26 12:15:09 +12:00
2026-09-26 12:15:09 +12:00
2026-09-26 12:15:09 +12:00
2026-09-28 08:57:47 +02:00
2026-09-26 12:15:09 +12:00
2026-09-26 12:15:09 +12:00
2026-09-26 12:15:09 +12:00
2026-09-26 12:15:09 +12:00
2026-09-26 12:15:09 +12:00