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- The first-person arms' upper arms and forearms are turned (two-bone IK) to run from the player's shoulders, below the head, to the wrists, instead of floating with the weapon. - The left wrist follows the left controller, its fingers with it, unless the grip closes at the weapon's foregrip (vr.two_hand_reach): then the hand holds the weapon, which aims along both hands. - Left controller: grip holds the weapon, Y switches weapons, X is the flashlight, and held switches grenades. - The first-person skeleton's nodes are logged once per weapon. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>