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Seated as a driver or gunner, the player's body is drawn (its hands on the wheel or the gun's handles, as the seat animates them), its head shrunk to nothing out of the eyes' way. A gunner's view is moved back from the gun's sights (vr.gunner_camera_back). Glass tints and reflects half as much (vr.glass_strength), which up close hid the view through the Warthog's windscreen. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>