mirror of
https://github.com/Cesarus85/ringfall-mjolnir-vr.git
synced 2026-10-17 19:00:25 +02:00
89 lines
1.9 KiB
C
89 lines
1.9 KiB
C
/*
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SHADERS.H
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header included in hcex build.
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*/
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#ifndef __SHADERS_H
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#define __SHADERS_H
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#pragma once
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/* ---------- headers */
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#include "math/real_math.h"
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#include "shaders/shader_texture_animation.h"
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/* ---------- constants */
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/* ---------- macros */
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/* ---------- structures */
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struct render_animation
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{
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real_rgb_color const *colors;
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real const *values;
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};
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/* ---------- prototypes/SHADERS.C */
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short shader_get_vertex_shader_permutation(
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struct shader const *shader);
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boolean shader_is_mirror(
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struct shader *shader);
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boolean shader_is_destructable(
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struct shader *shader);
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boolean shader_is_double_sided(
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struct shader *shader);
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boolean shader_is_decal(
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struct shader *shader);
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boolean shader_is_water_decal(
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struct shader *shader);
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boolean shader_ignores_effect(
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struct shader *shader);
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boolean shader_type_is_transparent(
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short shader_type);
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boolean shader_type_is_lightmapped(
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short shader_type);
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boolean shader_type_is_vertex_lit(
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short shader_type);
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boolean shader_type_is_valid_for_environment(
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short shader_type);
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boolean shader_type_is_valid_for_model(
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short shader_type);
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boolean shader_type_is_valid_for_modifier(
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short shader_type);
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void shader_texture_animation_evaluate(
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struct shader_texture_animation const *texture_animation,
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struct render_animation const *render_animation,
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real u_scale,
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real v_scale,
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real u_offset,
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real v_offset,
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real r_offset,
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real time_value,
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real_vector4d *u_transform_reference,
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real_vector4d *v_transform_reference);
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void shader_environment_texture_animation_evaluate(
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struct shader const *shader,
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real time_value,
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real *u_offset,
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real *v_offset);
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void numeric_countdown_timer_set(
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long milliseconds,
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boolean auto_start);
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short numeric_countdown_timer_get(
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short digit_index);
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void numeric_countdown_timer_stop(
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void);
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void numeric_countdown_timer_restart(
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void);
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void numeric_countdown_timer_update(
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void);
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/* ---------- globals */
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/* ---------- public code */
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#endif // __SHADERS_H
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