The launcher gives Lepton what Steam gives an Android title of its own (a
compat data path, which the app's data links to after an install, and the
shader path), keeps a container id of its own, tries a start that ends at
once again (a new APK's first start only installs it), and stops when the
game was quit. Steam's "Exit game" cannot reach the game in Lepton's
container: the VR options get "Quit Halo" (asked twice), which on Android
now ends the process and leaves quit_requested.txt for the launcher. The
library's pictures are in port/android/steam_frame_grid.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>