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22 lines
462 B
C
22 lines
462 B
C
/*
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EDITOR_STUBS.H
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*/
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#ifndef __EDITOR_STUBS_H
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#define __EDITOR_STUBS_H
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#pragma once
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/* ---------- prototypes/EDITOR_STUBS.C */
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void editor_render(void);
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boolean game_in_editor(void);
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boolean editor_preprocess_rendered_object(void);
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boolean editor_should_exit(void);
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void editor_initialize(void);
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void editor_dispose(void);
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void editor_update(void);
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void editor_initialize_for_new_map(void);
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void editor_dispose_from_old_map(void);
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#endif // __EDITOR_STUBS_H
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