Files
Cesarus85--ringfall-mjolnir-vr/source/game/game_engine_stub.c
T

193 lines
2.7 KiB
C

/*
GAME_ENGINE_STUB.C
symbols in this file:
000A4710 0010:
_code_000a4710 (0000)
000A4720 0010:
_code_000a4720 (0000)
000A4730 0010:
_code_000a4730 (0000)
000A4740 0010:
_code_000a4740 (0000)
000A4750 0010:
_code_000a4750 (0000)
000A4760 0010:
_code_000a4760 (0000)
000A4770 0010:
_code_000a4770 (0000)
000A4780 0010:
_code_000a4780 (0000)
000A4790 0010:
_code_000a4790 (0000)
000A47A0 0010:
_code_000a47a0 (0000)
000A47B0 0010:
_code_000a47b0 (0000)
000A47C0 0010:
_code_000a47c0 (0000)
000A47D0 0010:
_code_000a47d0 (0000)
000A47E0 0010:
_code_000a47e0 (0000)
000A47F0 0010:
_code_000a47f0 (0000)
0025C210 0005:
??_C@_04GGADAGKI@stub?$AA@ (0000)
002DE6F8 0088:
_stub_engine (0000)
*/
/* ---------- headers */
#include "cseries/cseries.h"
/* ---------- constants */
enum
{
_game_engine_type_stub = 7,
NUMBER_OF_STUB_GAME_ENGINE_CALLBACKS = 32,
};
/* ---------- macros */
/* ---------- structures */
typedef void (*stub_game_engine_callback)(void);
struct stub_game_engine
{
char const *name;
long type;
stub_game_engine_callback callbacks[NUMBER_OF_STUB_GAME_ENGINE_CALLBACKS];
};
typedef char verify_stub_game_engine_size[sizeof(struct stub_game_engine) == 0x88 ? 1 : -1];
/* ---------- prototypes */
void code_000a4710(void);
boolean code_000a4720(void);
void code_000a4730(void);
void code_000a4740(void);
void code_000a4750(void);
void code_000a4760(void);
void code_000a4770(void);
void code_000a4780(void);
void code_000a4790(void);
void code_000a47a0(void);
void code_000a47b0(void);
void code_000a47c0(void);
boolean code_000a47d0(void);
void code_000a47e0(void);
void code_000a47f0(void);
/* ---------- globals */
struct stub_game_engine stub_engine =
{
"stub",
_game_engine_type_stub,
{
code_000a4710,
(stub_game_engine_callback) code_000a4720,
code_000a4730,
code_000a4740,
code_000a4750,
code_000a4760,
code_000a4770,
code_000a4780,
code_000a4790,
code_000a47a0,
code_000a47b0,
NULL,
NULL,
NULL,
NULL,
code_000a47c0,
NULL,
NULL,
NULL,
NULL,
(stub_game_engine_callback) code_000a47d0,
code_000a47e0,
code_000a47f0,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
NULL,
},
};
/* ---------- public code */
void code_000a4710(void)
{
}
boolean code_000a4720(void)
{
return TRUE;
}
void code_000a4730(void)
{
}
void code_000a4740(void)
{
}
void code_000a4750(void)
{
}
void code_000a4760(void)
{
}
void code_000a4770(void)
{
}
void code_000a4780(void)
{
}
void code_000a4790(void)
{
}
void code_000a47a0(void)
{
}
void code_000a47b0(void)
{
}
void code_000a47c0(void)
{
}
boolean code_000a47d0(void)
{
return TRUE;
}
void code_000a47e0(void)
{
}
void code_000a47f0(void)
{
}
/* ---------- private code */