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Cesarus85--ringfall-mjolnir-vr/source/items/item_definitions.h
T

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1.2 KiB
C

/*
ITEM_DEFINITIONS.H
header included in hcex build.
*/
#ifndef __ITEM_DEFINITIONS_H
#define __ITEM_DEFINITIONS_H
#pragma once
/* ---------- headers */
#include "objects/object_definitions.h"
/* ---------- constants */
enum
{
ITEM_DEFINITION_TAG = 'item',
ITEM_DEFINITION_VERSION = 2,
ITEM_COLLECTION_DEFINITION_TAG = 'itmc',
ITEM_COLLECTION_DEFINITION_VERSION = 0,
};
/* ---------- macros */
#define item_definition_get(index) ((struct item_definition *)tag_get(ITEM_DEFINITION_TAG, index))
/* ---------- structures */
struct _item_definition
{
unsigned long flags;
short hud_message_index;
short inventory_sort_order;
real scale;
short hud_message_value_scale;
short padd;
long unused[4];
short function_modes[4];
long inventory_unused[41];
struct tag_reference material_effects;
struct tag_reference collision_sound;
long unused2[30];
real detonation_delay_timer_lower_bound;
real detonation_delay_timer_upper_bound;
struct tag_reference detonating_effect;
struct tag_reference detonation_effect;
};
struct item_definition
{
struct _object_definition object;
struct _item_definition item;
};
/* ---------- prototypes/EXAMPLE.C */
/* ---------- globals */
/* ---------- public code */
#endif // __ITEM_DEFINITIONS_H