mirror of
https://github.com/Cesarus85/ringfall-mjolnir-vr.git
synced 2026-10-18 13:00:25 +02:00
138 lines
2.4 KiB
C
138 lines
2.4 KiB
C
/*
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ITEMS.C
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symbols in this file:
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000E60A0 0020:
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_object_get_type (0000)
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000E60C0 0010:
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_items_initialize (0000)
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000E60D0 0010:
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_items_initialize_for_new_map (0000)
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000E60E0 0010:
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_items_dispose_from_old_map (0000)
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000E60F0 0010:
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_items_dispose (0000)
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000E6100 0040:
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_item_new (0000)
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000E6140 0010:
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_item_delete (0000)
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000E6150 0010:
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_code_000e6150 (0000)
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000E6160 0050:
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_dangerous_items_near_player (0000)
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000E61B0 00a0:
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_item_in_unit_inventory (0000)
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000E6250 0090:
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_item_get_position_even_if_in_inventory (0000)
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000E62E0 0090:
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_item_detonate (0000)
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000E6370 00c0:
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_code_000e6370 (0000)
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000E6430 00c0:
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_valid_real_vector3d_axes3 (0000)
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000E64F0 0060:
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_valid_real_matrix4x3 (0000)
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000E6550 03b0:
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_item_accelerate (0000)
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000E6900 0230:
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_code_000e6900 (0000)
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000E6B30 0930:
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_item_update (0000)
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00278FB0 0004:
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_rdata_00278fb0 (0000)
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00278FB4 000c:
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??_C@_0M@HIOGOKBN@item_update?$AA@ (0000)
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00278FC0 000d:
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??_C@_0N@MIPPJENF@ground?5point?$AA@ (0000)
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00278FD0 001d:
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??_C@_0BN@FFDGPJIN@c?3?2halo?2SOURCE?2items?2items?4c?$AA@ (0000)
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00278FF0 002b:
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??_C@_0CL@EEILLIKO@valid_real_matrix4x3?$CI?$CGground_poi@ (0000)
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0027901C 0008:
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??_C@_07GAHNFPHG@scale?$DO0?$AA@ (0000)
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00279024 0004:
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__real@3f350481 (0000)
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00306498 05f8:
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_data_00306498 (0000)
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*/
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/* ---------- headers */
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#include "cseries.h"
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#include "game/game.h"
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#include "items.h"
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/* ---------- constants */
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/* ---------- macros */
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/* ---------- structures */
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/* ---------- prototypes */
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/* ---------- globals */
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/* ---------- public code */
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void items_initialize(
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void)
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{
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return;
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}
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void items_initialize_for_new_map(
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void)
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{
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return;
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}
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void items_dispose_from_old_map(
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void)
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{
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return;
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}
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void items_dispose(
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void)
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{
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return;
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}
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void item_delete(
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long item_index)
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{
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return;
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}
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boolean item_new(
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long item_index)
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{
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struct item_datum *item = item_get(item_index);
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item->object.flags |= FLAG(_object_dynamic_lighting_recompute_bit) |
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FLAG(_object_static_lighting_recompute_bit);
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item->item.last_owned_time = game_time_get();
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item->item.ignore_object_index = NONE;
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return TRUE;
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}
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boolean dangerous_items_near_player(
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void)
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{
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struct object_iterator iterator;
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struct item_datum *item;
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object_iterator_new(&iterator, _object_mask_item, 1);
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while (item = (struct item_datum *)object_iterator_next(&iterator))
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{
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if (item->item.detonation_ticks > 0)
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return TRUE;
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}
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return FALSE;
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}
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/* ---------- private code */
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