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https://github.com/Cesarus85/ringfall-mjolnir-vr.git
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* wip objects.c work * objects_disconnect_from_structure_bsp * match more functions * more objects work * objects_update work - 93.42% matching * match matrix4x3_transform_point * more objects work - fix duplicate symbol name at 1870800 * match object_choose_random_change_colors * match object_update * objects_garbage_collection work * match object_set_position * more object work * match objects_update * more object work * match object_select_random_region_permutations_by_variant * objects_in_sphere work 99.90% match * object name list calls * match objects_in_sphere * misc matches * match structure_bsp_definitions object * match objects_in_clusters_by_indices * more object work * match `edit_text_handle_key` * mark edit_text as matching * misc changes - match get_next_character - match data section in objects.c * object_export_function_values work * match object_compute_function_values * match object_get_orientation * added functions and adjust formatting * fix profile macros * formatting changes * more formatting * more formatting --------- Co-authored-by: punpckhdq <121350336+punpckhdq@users.noreply.github.com>
74 lines
1.7 KiB
C
74 lines
1.7 KiB
C
/*
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DAMAGE_RESISTANCES.H
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header included in hcex build.
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*/
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#ifndef __DAMAGE_RESISTANCES_H
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#define __DAMAGE_RESISTANCES_H
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#pragma once
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/* ---------- headers */
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#include "tag_files/tag_groups.h"
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/* ---------- constants */
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/* ---------- macros */
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/* ---------- structures */
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struct damage_resistance
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{
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unsigned long flags;
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short indirect_damage_material_index;
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word pad2;
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real maximum_body_vitality;
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real body_system_shock;
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long body_vitality_unused[6];
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real body_stun_unused[7];
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real friendly_damage_resistance;
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long friendly_damage_unused[2];
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long body_unused[8];
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struct tag_reference localized_damage_effect;
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real area_damage_effect_threshold;
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struct tag_reference area_damage_effect;
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real body_damaged_effect_threshold;
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struct tag_reference body_damaged_effect;
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struct tag_reference body_depleted_effect;
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real body_destroyed_threshold;
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struct tag_reference body_destroyed_effect;
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real maximum_shield_vitality;
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word pad0;
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short shield_material_type;
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long shield_vitality_unused[6];
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short shield_failure_function;
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word pad1;
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real shield_failure_threshold;
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real maximum_shield_failure;
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long shield_failure_unused[4];
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real minimum_shield_stun_damage;
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real shield_stun_time;
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real shield_recharge_time;
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real shield_recharge_unused[4];
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long shield_unused[24];
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real shield_damaged_effect_threshold;
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struct tag_reference shield_damaged_effect;
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struct tag_reference shield_depleted_effect;
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struct tag_reference shield_recharging_effect;
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unsigned long unused2[2];
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real runtime_shield_recharge_velocity;
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unsigned long unused[28];
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struct tag_block materials;
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struct tag_block regions;
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struct tag_block modifiers;
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};
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/* ---------- prototypes/EXAMPLE.C */
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/* ---------- globals */
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/* ---------- public code */
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#endif // __DAMAGE_RESISTANCES_H
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