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https://github.com/Cesarus85/ringfall-mjolnir-vr.git
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74 lines
1.6 KiB
C
74 lines
1.6 KiB
C
/*
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RASTERIZER_COMMON.C
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*/
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/* ---------- headers */
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#include "cseries.h"
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#include "real_math.h"
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#include "integer_math.h"
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#include "rasterizer.h"
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#include "byte_swapping.h"
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#include "tag_groups.h"
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#include "game_globals.h"
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#include "scenario.h"
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#include "rasterizer_common.h"
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#include "rasterizer_cinematics.h"
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/* ---------- constants */
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/* ---------- macros */
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/* ---------- structures */
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/* ---------- prototypes */
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/* ---------- globals */
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struct game_globals_rasterizer_data *global_rasterizer_data;
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/* ---------- public code */
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void rasterizer_initialize_for_new_map(
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void)
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{
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struct game_globals *game_globals = NULL;
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game_globals = scenario_get_game_globals();
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match_assert("c:\\halo\\SOURCE\\rasterizer\\common\\rasterizer_common.c", 24, game_globals);
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global_rasterizer_data = game_globals->rasterizer_data.count!=0 ? TAG_BLOCK_GET_ELEMENT(&game_globals->rasterizer_data, 0, struct game_globals_rasterizer_data) : NULL;
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match_assert("c:\\halo\\SOURCE\\rasterizer\\common\\rasterizer_common.c", 26, global_rasterizer_data);
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rasterizer_lights_reset_for_new_map();
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rasterizer_text_cache_flush();
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rasterizer_screen_effects_initialize_for_new_map();
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if (global_rasterizer_model_ambient_reflection_tint)
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{
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memset(global_rasterizer_model_ambient_reflection_tint, 0, sizeof(*global_rasterizer_model_ambient_reflection_tint));
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}
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rasterizer_set_near_clip_distance(0.f);
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return;
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}
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void rasterizer_dispose_from_old_map(
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void)
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{
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rasterizer_screen_effects_dispose_from_old_map();
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rasterizer_text_cache_flush();
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global_rasterizer_data = NULL;
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return;
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}
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void rasterizer_frame_update(
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real dt)
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{
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global_frame_parameters.dt = dt;
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return;
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}
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