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https://github.com/Cesarus85/ringfall-mjolnir-vr.git
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122 lines
2.9 KiB
C
122 lines
2.9 KiB
C
/*
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BIPED_DEFINITIONS.H
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header included in hcex build.
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*/
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#ifndef __BIPED_DEFINITIONS_H
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#define __BIPED_DEFINITIONS_H
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#pragma once
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/* ---------- headers */
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#include "unit_definitions.h"
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/* ---------- constants */
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enum
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{
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BIPED_DEFINITION_TAG = 'bipd',
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BIPED_DEFINITION_VERSION = 3,
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};
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enum
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{
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_biped_turns_without_animating_bit = 0,
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_biped_uses_player_physics_bit,
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_biped_flying_bit,
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_biped_pill_centered_at_origin_bit,
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_biped_spherical_bit,
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_biped_passes_through_bipeds_bit,
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_biped_climbs_anything_bit,
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_biped_immune_to_falling_damage_bit,
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_biped_rotate_while_airborne_bit,
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_biped_uses_limp_body_physics_bit,
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_biped_has_no_dying_airborne_bit,
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_biped_random_speed_increase_bit,
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_biped_uses_old_player_physics_bit,
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NUMBER_OF_BIPED_DEFINITION_FLAGS,
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};
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/* ---------- macros */
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#define biped_definition_get(index) ((struct biped_definition *)tag_get(BIPED_DEFINITION_TAG, (index)))
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/* ---------- structures */
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struct _biped_definition
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{
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real moving_turning_speed;
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unsigned long flags;
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real stationary_turning_threshold;
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real turning_unused[4];
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short function_modes[4];
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struct tag_reference melee_damage;
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real flying_bank_amount;
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real flying_bank_apply_time;
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real flying_bank_decay_time;
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real flying_pitch_amount;
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real flying_velocity;
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real flying_sidestep_velocity;
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real flying_acceleration;
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real flying_deceleration;
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real flying_angular_velocity;
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real flying_angular_acceleration;
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real flying_crouch_velocity_modifier;
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real flying_unused[2];
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real maximum_slope_angle;
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real downhill_falloff_angle;
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real downhill_cutoff_angle;
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real downhill_velocity_scale;
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real uphill_falloff_angle;
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real uphill_cutoff_angle;
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real uphill_velocity_scale;
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real velocity_unused[6];
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struct tag_reference material_effects;
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real more_unused[6];
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real jump_velocity;
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real jumping_unused[7];
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real maximum_soft_landing_time;
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real maximum_hard_landing_time;
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real minimum_soft_landing_velocity;
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real minimum_hard_landing_velocity;
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real maximum_hard_landing_velocity;
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real death_hard_landing_velocity;
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real landing_unused[5];
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real standing_camera_height;
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real crouching_camera_height;
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real crouch_transition_time;
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real camera_unused[6];
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real collision_height_standing;
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real collision_height_crouching;
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real collision_radius;
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real collision_unused[10];
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real autoaim_width;
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real unused[27];
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real runtime_cosine_stationary_turning_threshold;
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real runtime_crouch_transition_velocity;
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real runtime_minimum_normal_k;
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real runtime_downhill_k0;
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real runtime_downhill_k1;
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real runtime_uphill_k0;
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real runtime_uphill_k1;
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short runtime_pelvis_node_index;
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short runtime_head_node_index;
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struct tag_block contact_points;
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};
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struct biped_definition
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{
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struct _object_definition object;
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struct _unit_definition unit;
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struct _biped_definition biped;
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};
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/* ---------- prototypes/BIPED_DEFINITIONS.C */
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/* ---------- globals */
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/* ---------- public code */
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#endif // __BIPED_DEFINITIONS_H
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