- vr.body = "arms" (default): arms and hands as before; "hands": the arms'
bones shrunk to a point 3.5 cm behind each wrist along the hand's line
so the cuff closes behind the hand (vr_hide_arm, after HaloCE-Quest-VR's
vr_hide_forearms, CC0), no arm IK solved; "off": the hands model is not
drawn (one model draw less an eye) and nothing of the arms posed; the
weapon, its aim with both hands, barrel, laser and crosshair stay.
- vr.c reads vr.body with the live settings (halo_vr_body_mode).
- The VR options panel gets "Body" (Arms and hands / Hands only / Weapon
only) and "Fingers" (Tracked / Off) rows; its twelve rows are 22
pixels apart (were 26) so the panel keeps its box.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>