Files
Cesarus85--ringfall-mjolnir-vr/source
Stefan MaierandClaude Opus 5.5 6d2dcfaaec VR arms 3a.6: vr.body (arms, hands, off) and vr.fingers in the VR options
- vr.body = "arms" (default): arms and hands as before; "hands": the arms'
  bones shrunk to a point 3.5 cm behind each wrist along the hand's line
  so the cuff closes behind the hand (vr_hide_arm, after HaloCE-Quest-VR's
  vr_hide_forearms, CC0), no arm IK solved; "off": the hands model is not
  drawn (one model draw less an eye) and nothing of the arms posed; the
  weapon, its aim with both hands, barrel, laser and crosshair stay.
- vr.c reads vr.body with the live settings (halo_vr_body_mode).
- The VR options panel gets "Body" (Arms and hands / Hands only / Weapon
  only) and "Fingers" (Tracked / Off) rows; its twelve rows are 22
  pixels apart (were 26) so the panel keeps its box.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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