Files
Cesarus85--ringfall-mjolnir-vr/source
MrBruh 94882796b7 Anti-aliasing
display.anti_aliasing, off by default: "fxaa" or "smaa" (a pass over the
3D view before the HUD and menus; SMAA vendored from port/third_party/smaa,
MIT), "ssaa2x" (the screen's targets at twice the resolution, at most the
GPU's largest target) and "msaa2x" to "msaa8x". Multisampled framebuffers
have every attachment multisampled, so the mirror's view with the back
buffer's depth buffer is too, and a target's texture and renderbuffer stay
coherent. The setting is read again between frames. Android has FXAA for
SMAA and no supersampling.

Based on #38 and #39 by Tyberious.
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