The first try stepped 90 to 80 Hz a few seconds into a 30-player game,
and no doubled picture was seen, but 2-5 stale frames a second were left
at 80: one late frame in 32 (was 16) takes it on to 72. The VR options
show the rate chosen and the one it runs at while lowered.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>