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48 lines
859 B
C
48 lines
859 B
C
/*
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PLAYER_EFFECTS.H
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header included in hcex build.
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*/
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#ifndef __PLAYER_EFFECTS_H
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#define __PLAYER_EFFECTS_H
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#pragma once
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/* ---------- headers */
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#include "cseries/cseries.h"
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#include "math/real_math.h"
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struct screen_flash_definition;
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/* ---------- constants */
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/* ---------- macros */
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/* ---------- structures */
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/* ---------- prototypes/EXAMPLE.C */
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/* ---------- globals */
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/* ---------- public code */
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void player_effect_dispose(
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void);
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void player_effect_dispose_from_old_map(
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void);
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void scripted_player_effect_set_rumble(
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real left_motor,
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real right_motor);
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void player_effect_screen_flash(
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long player_index,
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struct screen_flash_definition const *screen_flash,
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real scale);
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void player_telefrag_effect_stop(
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long player_index);
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void player_telefrag_effect_start(
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long player_index,
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real intensity);
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#endif // __PLAYER_EFFECTS_H
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