Files
Cesarus85--mjolnir-vr/source/game/game.c
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569 lines
13 KiB
C

/*
GAME.C
symbols in this file:
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_game_dispose (0000)
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00095620 0020:
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_game_tick (0000)
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00095A80 0020:
_game_set_players_are_double_speed (0000)
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_game_players_are_double_speed (0000)
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_game_difficulty_level_set (0000)
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*/
struct game_options;
/* ---------- headers */
#include "cseries/cseries.h"
#define set_random_seed set_random_seed_inline
#include "game/game.h"
#undef set_random_seed
#include "game/game_engine.h"
#include "memory/data.h"
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
struct game_options
{
unsigned long flags;
short code_version;
short difficulty;
unsigned long random_seed;
char map_name[256];
};
struct game_options_prefix
{
unsigned long flags;
short code_version;
short difficulty;
};
struct game_runtime_globals_prefix
{
boolean map_loaded;
boolean active;
boolean players_are_double_speed;
boolean map_load_in_progress;
real loading_progress;
struct game_options_prefix options;
};
typedef char verify_game_options_size[
sizeof(struct game_options) == 0x10C ? 1 : -1];
typedef char verify_game_options_code_version_offset[
offsetof(struct game_options, code_version) == 0x4 ? 1 : -1];
typedef char verify_game_options_difficulty_offset[
offsetof(struct game_options, difficulty) == 0x6 ? 1 : -1];
typedef char verify_game_options_random_seed_offset[
offsetof(struct game_options, random_seed) == 0x8 ? 1 : -1];
typedef char verify_game_options_map_name_offset[
offsetof(struct game_options, map_name) == 0xC ? 1 : -1];
typedef char verify_game_runtime_globals_players_are_double_speed_offset[
offsetof(struct game_runtime_globals_prefix, players_are_double_speed) == 0x2 ? 1 : -1];
typedef char verify_game_runtime_globals_difficulty_offset[
offsetof(struct game_runtime_globals_prefix, options) +
offsetof(struct game_options_prefix, difficulty) == 0xE ? 1 : -1];
/* ---------- prototypes */
void game_engine_game_starting(
void);
void game_engine_player_added(
long player_index);
void recorded_animations_dispose(
void);
void cinematic_dispose(
void);
void hs_dispose(
void);
void cheats_dispose(
void);
void ui_widgets_dispose(
void);
void editor_dispose(
void);
void ai_dispose(
void);
void player_effect_dispose(
void);
void rumble_dispose(
void);
void game_sound_dispose(
void);
void sound_classes_dispose(
void);
void game_engine_dispose(
void);
void particle_systems_dispose(
void);
void weather_particle_systems_dispose(
void);
void effects_dispose(
void);
void particles_dispose(
void);
void contrails_dispose(
void);
void players_dispose(
void);
void decals_dispose(
void);
void breakable_surfaces_dispose(
void);
void structures_dispose(
void);
void render_dispose(
void);
void objects_dispose(
void);
void director_dispose(
void);
void interface_dispose(
void);
void game_allegiance_dispose(
void);
void saved_game_files_dispose(
void);
void event_manager_dispose(
void);
void input_abstraction_dispose(
void);
void player_ui_dispose(
void);
void game_state_dispose(
void);
void telnet_console_dispose(
void);
void transport_dispose(
void);
void bink_playback_dispose(
void);
void progress_bar_dispose(
void);
void rasterizer_dispose_from_old_map(
void);
void game_state_dispose_from_old_map(
void);
void cheats_dispose_from_old_map(
void);
void recorded_animations_dispose_from_old_map(
void);
void hs_dispose_from_old_map(
void);
void cinematic_dispose_from_old_map(
void);
void editor_dispose_from_old_map(
void);
void ai_dispose_from_old_map(
void);
void player_effect_dispose_from_old_map(
void);
void rumble_dispose_from_old_map(
void);
void point_physics_dispose_from_old_map(
void);
void particle_systems_dispose_from_old_map(
void);
void weather_particle_systems_dispose_from_old_map(
void);
void decals_dispose_from_old_map(
void);
void breakable_surfaces_dispose_from_old_map(
void);
void structures_dispose_from_old_map(
void);
void render_dispose_from_old_map(
void);
void objects_dispose_from_old_map(
void);
void director_dispose_from_old_map(
void);
void observer_dispose_from_old_map(
void);
void interface_dispose_from_old_map(
void);
void players_dispose_from_old_map(
void);
void contrails_dispose_from_old_map(
void);
void particles_dispose_from_old_map(
void);
void effects_dispose_from_old_map(
void);
void game_sound_dispose_from_old_map(
void);
void sound_classes_dispose_from_old_map(
void);
void sound_dispose_from_old_map(
void);
void game_allegiance_dispose_from_old_map(
void);
void update_server_delete(
void);
void game_engine_dispose_from_old_map(
void);
void scenario_dispose_from_old_map(
void);
void ui_widgets_close_all(
void);
void ui_widgets_safe_to_load(
boolean safe);
void collision_log_begin_period(
short period);
void collision_log_end_period(
void);
void particles_update(
real dt);
void contrails_update(
real dt);
void particle_systems_update(
real dt);
void widgets_update(
real dt);
void game_sound_update(
real dt);
void scenario_frame_update(
real dt);
void rasterizer_frame_update(
real dt);
void numeric_countdown_timer_update(
void);
/* ---------- globals */
extern struct game_runtime_globals_prefix *game_globals;
extern struct game_variant game_variant_global;
extern struct data_array *player_data;
extern short player_spawn_count;
/* ---------- public code */
void game_options_new(
struct game_options *options)
{
csmemset(options, 0, sizeof(*options));
options->code_version = 0;
options->difficulty = _game_difficulty_level_normal;
options->random_seed = 0xDEADBEEF;
return;
}
void game_initial_pulse(
void)
{
struct data_iterator iterator;
data_iterator_new(&iterator, player_data);
while (data_iterator_next(&iterator))
game_engine_player_added(iterator.datum_index);
game_engine_game_starting();
return;
}
void game_set_players_are_double_speed(
boolean players_are_double_speed)
{
game_globals->players_are_double_speed = players_are_double_speed;
return;
}
boolean game_players_are_double_speed(
void)
{
return game_globals->players_are_double_speed;
}
void game_difficulty_level_set(
short difficulty)
{
game_globals->options.difficulty = difficulty;
return;
}
short game_difficulty_level_get(
void)
{
return game_globals->options.difficulty;
}
short game_difficulty_level_get_ignore_easy(
void)
{
short difficulty = game_globals->options.difficulty;
return difficulty > _game_difficulty_level_normal ? difficulty : _game_difficulty_level_normal;
}
void game_set_game_variant(
struct game_variant *variant)
{
if (!variant)
{
csmemset(&game_variant_global, 0, sizeof(game_variant_global));
}
else
{
game_variant_global = *variant;
}
return;
}
void game_set_game_engine_index(
short index)
{
match_assert(
"c:\\halo\\SOURCE\\game\\game.c",
0x311,
!"this is broken and should get updated for the variants, ask michael");
return;
}
boolean game_is_cooperative(
void)
{
return player_spawn_count > 1;
}
void set_random_seed(
unsigned long seed)
{
*get_global_random_seed_address() = seed;
return;
}
void game_dispose(
void)
{
recorded_animations_dispose();
cinematic_dispose();
hs_dispose();
cheats_dispose();
ui_widgets_dispose();
editor_dispose();
ai_dispose();
player_effect_dispose();
rumble_dispose();
game_sound_dispose();
sound_classes_dispose();
game_engine_dispose();
particle_systems_dispose();
weather_particle_systems_dispose();
effects_dispose();
particles_dispose();
contrails_dispose();
players_dispose();
decals_dispose();
breakable_surfaces_dispose();
structures_dispose();
render_dispose();
objects_dispose();
director_dispose();
interface_dispose();
game_allegiance_dispose();
game_time_dispose();
saved_game_files_dispose();
event_manager_dispose();
input_abstraction_dispose();
player_ui_dispose();
game_state_dispose();
telnet_console_dispose();
transport_dispose();
bink_playback_dispose();
progress_bar_dispose();
return;
}
void game_dispose_from_old_map(
void)
{
rasterizer_dispose_from_old_map();
game_state_dispose_from_old_map();
cheats_dispose_from_old_map();
recorded_animations_dispose_from_old_map();
hs_dispose_from_old_map();
cinematic_dispose_from_old_map();
editor_dispose_from_old_map();
ai_dispose_from_old_map();
player_effect_dispose_from_old_map();
rumble_dispose_from_old_map();
point_physics_dispose_from_old_map();
particle_systems_dispose_from_old_map();
weather_particle_systems_dispose_from_old_map();
decals_dispose_from_old_map();
breakable_surfaces_dispose_from_old_map();
structures_dispose_from_old_map();
render_dispose_from_old_map();
objects_dispose_from_old_map();
director_dispose_from_old_map();
observer_dispose_from_old_map();
interface_dispose_from_old_map();
players_dispose_from_old_map();
contrails_dispose_from_old_map();
particles_dispose_from_old_map();
effects_dispose_from_old_map();
game_sound_dispose_from_old_map();
sound_classes_dispose_from_old_map();
sound_dispose_from_old_map();
game_allegiance_dispose_from_old_map();
update_server_delete();
game_engine_dispose_from_old_map();
scenario_dispose_from_old_map();
game_time_dispose_from_old_map();
ui_widgets_close_all();
ui_widgets_safe_to_load(FALSE);
game_globals->active = FALSE;
return;
}
void game_frame(
real dt)
{
real frame_dt;
if (game_globals->players_are_double_speed)
frame_dt = dt * 0.5f;
else
frame_dt = dt;
match_assert(
"c:\\halo\\SOURCE\\game\\game.c",
585,
game_globals->active);
collision_log_begin_period(1);
particles_update(frame_dt);
contrails_update(frame_dt);
particle_systems_update(frame_dt);
widgets_update(frame_dt);
game_sound_update(frame_dt);
scenario_frame_update(frame_dt);
rasterizer_frame_update(frame_dt);
numeric_countdown_timer_update();
collision_log_end_period();
return;
}
/* ---------- private code */