Files
Cesarus85--ringfall-mjolnir-vr/source/objects/damage.c
T

352 lines
8.3 KiB
C

/*
DAMAGE.C
symbols in this file:
00125DD0 0010:
_damage_initialize (0000)
00125DE0 0010:
_damage_dispose (0000)
00125DF0 0010:
_damage_initialize_for_new_map (0000)
00125E00 0010:
_damage_dispose_from_old_map (0000)
00125E10 0010:
_damage_render_debug (0000)
00125E20 00e0:
_object_initialize_vitality (0000)
00125F00 0050:
_object_get_maximum_body_vitality (0000)
00125F50 0050:
_object_get_maximum_shield_vitality (0000)
00125FA0 0040:
_damage_data_new (0000)
00125FE0 0050:
_object_restore_body (0000)
00126030 0060:
_object_double_charge_shield (0000)
00126090 0050:
_code_00126090 (0000)
001260E0 0050:
_code_001260e0 (0000)
00126130 0050:
_object_can_take_damage (0000)
00126180 0050:
_object_cannot_take_damage (0000)
001261D0 0030:
_object_set_ranged_attack_inhibited (0000)
00126200 0030:
_object_set_melee_attack_inhibited (0000)
00126230 0020:
_code_00126230 (0000)
00126250 0080:
_code_00126250 (0000)
001262D0 0060:
_object_get_actual_body_vitality (0000)
00126330 0060:
_object_get_actual_shield_vitality (0000)
00126390 0080:
_object_deplete_shield (0000)
00126410 0380:
_code_00126410 (0000)
00126790 0230:
_code_00126790 (0000)
001269C0 0200:
_code_001269c0 (0000)
00126BC0 01d0:
_render_debug_object_damage (0000)
00126D90 00e0:
_object_deplete_body (0000)
00126E70 0070:
_object_destroy (0000)
00126EE0 0140:
_code_00126ee0 (0000)
00127020 0550:
_code_00127020 (0000)
00127570 07c0:
_object_cause_damage (0000)
00127D30 0420:
_object_damage_update (0000)
00128150 0530:
_code_00128150 (0000)
00128680 0080:
_area_of_effect_cause_damage (0000)
00289410 006f:
??_C@_0GP@MMLJIPGP@damage_resistance?9?$DOshield_materi@ (0000)
00289480 0020:
??_C@_0CA@CANDACNM@c?3?2halo?2SOURCE?2objects?2damage?4c?$AA@ (0000)
002894A0 0029:
??_C@_0CJ@DEGDFOIJ@collision?4type?$DN?$DN_collision_resul@ (0000)
002894D0 0061:
??_C@_0GB@CBCJEGGG@?$CFs?$HMnbody?5?$CF0?43f?$HMn?5?5current?5?$CF0?43f?$HM@ (0000)
00289534 002c:
??_C@_0CM@MBIMGLAN@no?5object?5to?5debug?$HMn?$CIpoint?5and?5p@ (0000)
00289560 0009:
??_C@_08KBLDDAKN@?$HOdamaged?$AA@ (0000)
0028956C 003b:
??_C@_0DL@NODEPHOL@region_index?$DO?$DN0?5?$CG?$CG?5region_index?$DM@ (0000)
002895A8 004b:
??_C@_0EL@KFMBAJDI@damage_material?9?$DOtype?$DO?$DN0?5?$CG?$CG?5dama@ (0000)
002895F4 0028:
??_C@_0CI@HMLKKOKN@?$CFs?3?5?$CC?$CFs?$CC?5?$CC?$CFs?$CC?5k?$DN?$CF0?42f?5S?$FL?$CF3?42f?$FN?5B@ (0000)
00289620 0041:
??_C@_0EB@BEIFMKJC@damaged_object_count?$DMsizeof?$CIdama@ (0000)
00289668 0053:
??_C@_0FD@MEFHNJOJ@region_index?$DN?$DNNONE?5?$HM?$HM?5?$CIregion_in@ (0000)
002896BC 0004:
__real@3a422e45 (0000)
00456E48 004c:
_bss_00456e48 (0000)
*/
/* ---------- headers */
#include "cseries.h"
#include "damage.h"
#include "game/game_globals.h"
#include "hs/object_lists.h"
#include "object_definitions.h"
#include "object_types.h"
#include "physics/collision_model_definitions.h"
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
struct damage_globals
{
byte unknown[0x48];
long debug_object_index;
};
/* ---------- prototypes */
/* ---------- globals */
struct damage_globals bss_00456e48;
/* ---------- public code */
void damage_initialize(void)
{
return;
}
void damage_dispose(void)
{
return;
}
void damage_initialize_for_new_map(void)
{
bss_00456e48.debug_object_index = NONE;
return;
}
void damage_dispose_from_old_map(void)
{
return;
}
void damage_render_debug(void)
{
return;
}
void object_initialize_vitality(
long object_index,
real *custom_body_vitality,
real *custom_shield_vitality)
{
struct object_datum *object = object_get(object_index);
struct object_definition *definition = object_definition_get(object->definition_index);
real maximum_body_vitality = 0.f;
real maximum_shield_vitality = 0.f;
if (definition->object.collision_model.index != NONE)
{
struct collision_model *collision_model =
collision_model_definition_get(definition->object.collision_model.index);
if (collision_model)
{
maximum_body_vitality = collision_model->resistance.maximum_body_vitality;
maximum_shield_vitality = collision_model->resistance.maximum_shield_vitality;
}
}
if (custom_body_vitality)
maximum_body_vitality = *custom_body_vitality;
if (custom_shield_vitality)
maximum_shield_vitality = *custom_shield_vitality;
object->object.maximum_body_vitality = maximum_body_vitality;
object->object.maximum_shield_vitality = maximum_shield_vitality;
object->object.body_vitality = maximum_body_vitality > 0.f ? 1.f : 0.f;
object->object.shield_vitality = maximum_shield_vitality > 0.f ? 1.f : 0.f;
return;
}
real object_get_maximum_body_vitality(
long object_index,
boolean ignore_difficulty)
{
struct object_datum *object = object_get(object_index);
real result = object->object.maximum_body_vitality;
if (!ignore_difficulty)
result *= game_difficulty_get_team_value(1, object->object.owner_team_index);
return result;
}
real object_get_maximum_shield_vitality(
long object_index,
boolean ignore_difficulty)
{
struct object_datum *object = object_get(object_index);
real result = object->object.maximum_shield_vitality;
if (!ignore_difficulty)
result *= game_difficulty_get_team_value(2, object->object.owner_team_index);
return result;
}
real object_get_actual_body_vitality(
long object_index,
boolean ignore_difficulty)
{
real body_vitality = object_get(object_index)->object.body_vitality;
real result = object_get_maximum_body_vitality(object_index, ignore_difficulty);
result *= body_vitality;
return result;
}
real object_get_actual_shield_vitality(
long object_index,
boolean ignore_difficulty)
{
real shield_vitality = object_get(object_index)->object.shield_vitality;
real result = object_get_maximum_shield_vitality(object_index, ignore_difficulty);
result *= shield_vitality;
return result;
}
void damage_data_new(
struct damage_data *damage_data,
long definition_index)
{
csmemset(damage_data, 0, sizeof(*damage_data));
damage_data->definition_index = definition_index;
damage_data->material_type = NONE;
damage_data->owner_player_index = NONE;
damage_data->owner_object_index = NONE;
damage_data->owner_team_index = NONE;
damage_data->location.cluster_index = NONE;
damage_data->scale = 1.f;
damage_data->multiplier = 1.f;
return;
}
boolean object_restore_body(
long object_index)
{
struct object_datum *object = object_get(object_index);
boolean restored = FALSE;
if (!TEST_FLAG(object->object.damage_flags, _object_dead_bit) &&
object->object.body_vitality < 1.f)
{
object->object.body_vitality = 1.f;
restored = TRUE;
}
return restored;
}
void code_00126090(
long object_index)
{
struct object_datum *object = object_get(object_index);
long child_object_index = object->object.first_child_object_index;
while (child_object_index != NONE)
{
long next_object_index = object_get(child_object_index)->object.next_object_index;
if (!object_type_handle_parent_destroyed(child_object_index))
code_00126090(child_object_index);
child_object_index = next_object_index;
}
return;
}
void object_can_take_damage(
long object_list_index)
{
long reference_index;
long object_index = object_list_get_first(object_list_index, &reference_index);
while (object_index != NONE)
{
struct object_datum *object = object_get(object_index);
SET_FLAG(object->object.damage_flags, _object_cannot_take_damage_bit, FALSE);
object_index = object_list_get_next(object_list_index, &reference_index);
}
return;
}
void object_cannot_take_damage(
long object_list_index)
{
long reference_index;
long object_index = object_list_get_first(object_list_index, &reference_index);
while (object_index != NONE)
{
struct object_datum *object = object_get(object_index);
SET_FLAG(object->object.damage_flags, _object_cannot_take_damage_bit, TRUE);
object_index = object_list_get_next(object_list_index, &reference_index);
}
return;
}
void object_set_ranged_attack_inhibited(
long object_index,
boolean inhibited)
{
if (object_index != NONE)
{
struct object_datum *object = object_get(object_index);
SET_FLAG(object->object.damage_flags, _object_ranged_attack_inhibited_bit, inhibited);
}
return;
}
void object_set_melee_attack_inhibited(
long object_index,
boolean inhibited)
{
if (object_index != NONE)
{
struct object_datum *object = object_get(object_index);
SET_FLAG(object->object.damage_flags, _object_melee_attack_inhibited_bit, inhibited);
}
return;
}
/* ---------- private code */