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A shot fired from the muzzle of the weapon in the hand was kept inside the level by the game's test of the line from the eyes to it, which in VR runs down through the player's own body: the test hit it and moved the shot up towards the eyes, from where it flew parallel to the aim, a few centimetres above the crosshair and the laser (measured: up to 7 cm at 3 m). In VR the line is tested against the level alone (a hand through a wall still does not fire through it); measured after: the impacts on their rays, on average within a millimetre. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>