Stefan Maier and Claude Opus 5.5
24e4123882
VR performance diagnostics: the frame's parts, the layer copies, Mesa's GL thread switch
...
- vr.log_performance: frames with game ticks and without, how many late,
and their time by part (input, ticks, camera, draw, present)
- with XR_META_performance_metrics: per frame, each layer copy's time, the
waits for swapchain images and xrEndFrame
- debug.gl_thread: Mesa's GL thread on or off (mesa_glthread) for trying
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-05 21:33:00 +02:00
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