SteamVR offers the Frame's controllers by their own profile
(XR_VALVE_frame_controller_interaction); without bindings for it, it mapped
the Quest's onto them, and X and Y landed on the left one's D-pad. Now: the
right one's A, B, X, Y and menu button are the game's A, B, X, Y and Start
(the Xbox's layout), the left one's View is Back and its D-pad the D-pad,
the bumpers switch grenades and the flashlight. The VR options' page of
buttons shows the Frame's layout there. The runtime's extensions and the
controllers' profile are in the log.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>