Files
Cesarus85--ringfall-mjolnir-vr/source/structures/structure_runtime_decals.c
T

96 lines
2.1 KiB
C

/*
STRUCTURE_RUNTIME_DECALS.C
symbols in this file:
00185AE0 0040:
_structure_decals_initialize (0000)
00185B20 0030:
_structure_decals_initialize_for_new_map (0000)
00185B50 0030:
_structure_decals_reconnect_to_structure_bsp (0000)
00185B80 0070:
_structure_decals_disconnect_from_structure_bsp (0000)
00185BF0 0010:
_structure_decals_dispose_from_old_map (0000)
00185C00 0010:
_structure_decals_dispose (0000)
00185C10 0210:
_structure_decals_update (0000)
002A1A8C 0019:
??_C@_0BJ@EHFGPMAL@structure_decals_globals?$AA@ (0000)
002A1AA8 0035:
??_C@_0DF@EMFPFLCM@c?3?2halo?2SOURCE?2structures?2struct@ (0000)
002A1AE0 0011:
??_C@_0BB@PDFGKABJ@structure?5decals?$AA@ (0000)
004C0CE8 0004:
_structure_decals_globals (0000)
*/
/* ---------- headers */
#include "cseries/cseries.h"
#include "math/real_math.h"
#include "saved games/game_state.h"
#include "structures.h"
/* ---------- constants */
/* ---------- macros */
/* ---------- structures */
struct structure_decals_globals
{
boolean reconnect_to_structure_bsp;
byte pad[3];
};
/* ---------- prototypes */
/* ---------- globals */
struct structure_decals_globals *structure_decals_globals = NULL;
/* ---------- public code */
void structure_decals_initialize(
void)
{
structure_decals_globals = game_state_malloc("structure decals", NULL, sizeof(*structure_decals_globals));
match_assert("c:\\halo\\SOURCE\\structures\\structure_runtime_decals.c", 0x1c, structure_decals_globals);
return;
}
void structure_decals_initialize_for_new_map(
void)
{
match_assert("c:\\halo\\SOURCE\\structures\\structure_runtime_decals.c", 0x24, structure_decals_globals);
structure_decals_globals->reconnect_to_structure_bsp = FALSE;
return;
}
void structure_decals_reconnect_to_structure_bsp(
void)
{
match_assert("c:\\halo\\SOURCE\\structures\\structure_runtime_decals.c", 0x2d, structure_decals_globals);
structure_decals_globals->reconnect_to_structure_bsp = TRUE;
return;
}
void structure_decals_dispose_from_old_map(
void)
{
return;
}
void structure_decals_dispose(
void)
{
return;
}
/* ---------- private code */