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https://github.com/Cesarus85/ringfall-mjolnir-vr.git
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68 lines
1.8 KiB
C
68 lines
1.8 KiB
C
/*
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OBJECT_LIGHTS.H
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header included in hcex build.
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*/
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#ifndef __OBJECT_LIGHTS_H
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#define __OBJECT_LIGHTS_H
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#pragma once
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/* ---------- constants */
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/* ---------- macros */
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/* ---------- structures */
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struct render_lighting;
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/* ---------- prototypes/OBJECT_LIGHTS.C */
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void lights_initialize(void);
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void lights_dispose(void);
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void lights_initialize_for_new_map(void);
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void lights_dispose_from_old_map(void);
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/* port: the lights made again, empty, if their array is out of order (object_lights.c) */
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boolean lights_port_recover(void);
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boolean lights_enable(boolean enable);
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long light_new(long definition_index, long object_index, short object_attachment_index, short object_function_index, short object_change_color_index);
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long light_new_unattached(
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long definition_index,
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long object_index,
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short object_node_index,
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real_point3d const *position,
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real_vector3d const *direction,
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real scale);
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void light_delete(long light_index);
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void lights_queue_lens_flare(
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long lens_flare_definition_index,
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real_point3d const *position,
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real_vector3d const *direction,
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real_vector3d const *up,
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real_rgb_color const *color,
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real scale);
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void light_particle(
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real_point3d const *position,
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real_rgb_color *light,
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real_rgb_color *diffuse,
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boolean block);
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real object_get_self_illumination(long object_index);
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void lights_illumination_at_point(union real_point3d const *point, struct location const *location, union real_rgb_color *color);
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void light_disconnect_from_map(long light_index);
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void light_reconnect_to_map(long light_index);
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void lights_disconnect_from_structure_bsp(
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void);
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void lights_reconnect_to_structure_bsp(
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void);
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void lights_prepare_for_object_dynamic(
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long object_index,
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struct render_lighting *lighting);
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/* ---------- globals */
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/* ---------- public code */
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#endif // __OBJECT_LIGHTS_H
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