mirror of
https://github.com/Cesarus85/ringfall-mjolnir-vr.git
synced 2026-10-18 17:00:26 +02:00
271 lines
6.1 KiB
C
271 lines
6.1 KiB
C
/*
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DAMAGE.C
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symbols in this file:
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00125DD0 0010:
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_damage_initialize (0000)
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00125DE0 0010:
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_damage_dispose (0000)
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00125DF0 0010:
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_damage_initialize_for_new_map (0000)
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00125E00 0010:
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_damage_dispose_from_old_map (0000)
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00125E10 0010:
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_damage_render_debug (0000)
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00125E20 00e0:
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_object_initialize_vitality (0000)
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00125F00 0050:
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_object_get_maximum_body_vitality (0000)
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00125F50 0050:
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_object_get_maximum_shield_vitality (0000)
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00125FA0 0040:
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_damage_data_new (0000)
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00125FE0 0050:
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_object_restore_body (0000)
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00126030 0060:
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_object_double_charge_shield (0000)
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00126090 0050:
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_code_00126090 (0000)
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001260E0 0050:
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_code_001260e0 (0000)
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00126130 0050:
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_object_can_take_damage (0000)
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00126180 0050:
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_object_cannot_take_damage (0000)
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001261D0 0030:
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_object_set_ranged_attack_inhibited (0000)
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00126200 0030:
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_object_set_melee_attack_inhibited (0000)
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00126230 0020:
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_code_00126230 (0000)
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00126250 0080:
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_code_00126250 (0000)
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001262D0 0060:
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_object_get_actual_body_vitality (0000)
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00126330 0060:
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_object_get_actual_shield_vitality (0000)
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00126390 0080:
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_object_deplete_shield (0000)
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00126410 0380:
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_code_00126410 (0000)
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00126790 0230:
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_code_00126790 (0000)
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001269C0 0200:
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_code_001269c0 (0000)
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00126BC0 01d0:
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_render_debug_object_damage (0000)
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00126D90 00e0:
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_object_deplete_body (0000)
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00126E70 0070:
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_object_destroy (0000)
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00126EE0 0140:
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_code_00126ee0 (0000)
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00127020 0550:
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_code_00127020 (0000)
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00127570 07c0:
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_object_cause_damage (0000)
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00127D30 0420:
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_object_damage_update (0000)
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00128150 0530:
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_code_00128150 (0000)
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00128680 0080:
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_area_of_effect_cause_damage (0000)
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00289410 006f:
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??_C@_0GP@MMLJIPGP@damage_resistance?9?$DOshield_materi@ (0000)
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00289480 0020:
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??_C@_0CA@CANDACNM@c?3?2halo?2SOURCE?2objects?2damage?4c?$AA@ (0000)
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002894A0 0029:
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??_C@_0CJ@DEGDFOIJ@collision?4type?$DN?$DN_collision_resul@ (0000)
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002894D0 0061:
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??_C@_0GB@CBCJEGGG@?$CFs?$HMnbody?5?$CF0?43f?$HMn?5?5current?5?$CF0?43f?$HM@ (0000)
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00289534 002c:
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??_C@_0CM@MBIMGLAN@no?5object?5to?5debug?$HMn?$CIpoint?5and?5p@ (0000)
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00289560 0009:
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??_C@_08KBLDDAKN@?$HOdamaged?$AA@ (0000)
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0028956C 003b:
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??_C@_0DL@NODEPHOL@region_index?$DO?$DN0?5?$CG?$CG?5region_index?$DM@ (0000)
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002895A8 004b:
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??_C@_0EL@KFMBAJDI@damage_material?9?$DOtype?$DO?$DN0?5?$CG?$CG?5dama@ (0000)
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002895F4 0028:
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??_C@_0CI@HMLKKOKN@?$CFs?3?5?$CC?$CFs?$CC?5?$CC?$CFs?$CC?5k?$DN?$CF0?42f?5S?$FL?$CF3?42f?$FN?5B@ (0000)
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00289620 0041:
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??_C@_0EB@BEIFMKJC@damaged_object_count?$DMsizeof?$CIdama@ (0000)
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00289668 0053:
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??_C@_0FD@MEFHNJOJ@region_index?$DN?$DNNONE?5?$HM?$HM?5?$CIregion_in@ (0000)
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002896BC 0004:
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__real@3a422e45 (0000)
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00456E48 004c:
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_bss_00456e48 (0000)
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*/
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/* ---------- headers */
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#include "cseries.h"
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#include "damage.h"
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#include "game/game_globals.h"
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#include "hs/object_lists.h"
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/* ---------- constants */
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/* ---------- macros */
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/* ---------- structures */
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struct damage_globals
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{
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byte unknown[0x48];
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long debug_object_index;
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};
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/* ---------- prototypes */
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/* ---------- globals */
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struct damage_globals bss_00456e48;
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/* ---------- public code */
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void damage_initialize(void)
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{
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return;
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}
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void damage_dispose(void)
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{
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return;
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}
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void damage_initialize_for_new_map(void)
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{
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bss_00456e48.debug_object_index = NONE;
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return;
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}
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void damage_dispose_from_old_map(void)
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{
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return;
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}
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void damage_render_debug(void)
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{
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return;
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}
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real object_get_maximum_body_vitality(
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long object_index,
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boolean ignore_difficulty)
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{
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struct object_datum *object = object_get(object_index);
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real result = object->object.maximum_body_vitality;
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if (!ignore_difficulty)
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result *= game_difficulty_get_team_value(1, object->object.owner_team_index);
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return result;
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}
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real object_get_maximum_shield_vitality(
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long object_index,
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boolean ignore_difficulty)
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{
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struct object_datum *object = object_get(object_index);
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real result = object->object.maximum_shield_vitality;
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if (!ignore_difficulty)
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result *= game_difficulty_get_team_value(2, object->object.owner_team_index);
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return result;
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}
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void damage_data_new(
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struct damage_data *damage_data,
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long definition_index)
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{
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csmemset(damage_data, 0, sizeof(*damage_data));
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damage_data->definition_index = definition_index;
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damage_data->material_type = NONE;
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damage_data->owner_player_index = NONE;
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damage_data->owner_object_index = NONE;
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damage_data->owner_team_index = NONE;
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damage_data->location.cluster_index = NONE;
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damage_data->scale = 1.f;
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damage_data->multiplier = 1.f;
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return;
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}
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boolean object_restore_body(
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long object_index)
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{
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struct object_datum *object = object_get(object_index);
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boolean restored = FALSE;
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if (!TEST_FLAG(object->object.damage_flags, _object_dead_bit) &&
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object->object.body_vitality < 1.f)
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{
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object->object.body_vitality = 1.f;
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restored = TRUE;
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}
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return restored;
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}
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void object_can_take_damage(
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long object_list_index)
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{
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long reference_index;
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long object_index = object_list_get_first(object_list_index, &reference_index);
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while (object_index != NONE)
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{
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struct object_datum *object = object_get(object_index);
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SET_FLAG(object->object.damage_flags, _object_cannot_take_damage_bit, FALSE);
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object_index = object_list_get_next(object_list_index, &reference_index);
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}
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return;
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}
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void object_cannot_take_damage(
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long object_list_index)
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{
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long reference_index;
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long object_index = object_list_get_first(object_list_index, &reference_index);
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while (object_index != NONE)
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{
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struct object_datum *object = object_get(object_index);
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SET_FLAG(object->object.damage_flags, _object_cannot_take_damage_bit, TRUE);
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object_index = object_list_get_next(object_list_index, &reference_index);
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}
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return;
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}
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void object_set_ranged_attack_inhibited(
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long object_index,
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boolean inhibited)
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{
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if (object_index != NONE)
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{
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struct object_datum *object = object_get(object_index);
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SET_FLAG(object->object.damage_flags, _object_ranged_attack_inhibited_bit, inhibited);
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}
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return;
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}
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void object_set_melee_attack_inhibited(
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long object_index,
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boolean inhibited)
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{
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if (object_index != NONE)
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{
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struct object_datum *object = object_get(object_index);
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SET_FLAG(object->object.damage_flags, _object_melee_attack_inhibited_bit, inhibited);
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}
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return;
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}
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/* ---------- private code */
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