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https://github.com/Cesarus85/ringfall-mjolnir-vr.git
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67 lines
1.7 KiB
C
67 lines
1.7 KiB
C
/*
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VIRTUAL_KEYBOARD.H
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header included in hcex build.
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*/
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#ifndef __VIRTUAL_KEYBOARD_H
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#define __VIRTUAL_KEYBOARD_H
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#pragma once
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/* ---------- headers */
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#include "cseries/cseries.h"
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/* ---------- constants */
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/* ---------- macros */
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/* ---------- structures */
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/* ---------- prototypes/EXAMPLE.C */
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boolean virtual_keyboard_initialize(
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void);
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void virtual_keyboard_dispose(
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void);
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boolean virtual_keyboard_launch(
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wchar_t *text_buffer,
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word buffer_size,
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short caption_index);
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boolean virtual_keyboard_active(
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void);
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void virtual_keyboard_close(
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void);
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boolean virtual_keyboard_last_exit_saved_text(
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void);
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void virtual_keyboard_process(
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void);
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void virtual_keyboard_render(
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void);
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/* applies a click or tap to the keyboard; a key takes the focus and is
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pressed as A presses the focused key; BACK cancels as B does; ENTER goes to
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Done and presses it as Start does, not as A does (a touch has no focused key
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to confirm with); keys that span several cells take the focus at their first;
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hit (may be NULL) receives which rectangle matched as its index in
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virtual_keyboard_target_rectangles (the keys, then BACK, then ENTER), or
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NONE; the debug log relies on this order; returns TRUE if the click was on a
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key or the BACK or ENTER legend, which then acted */
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boolean virtual_keyboard_click(
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short x,
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short y,
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long *hit);
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/* lists the rectangles that virtual_keyboard_click hit-tests, for the debug
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view of the touch targets (debug.touch_targets); rectangles are the keys',
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then BACK and ENTER legends', in that order */
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long virtual_keyboard_target_rectangles(
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rectangle2d *rectangles,
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long maximum);
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/* ---------- globals */
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/* ---------- public code */
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#endif // __VIRTUAL_KEYBOARD_H
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