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https://github.com/Cesarus85/ringfall-mjolnir-vr.git
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* wip objects.c work * objects_disconnect_from_structure_bsp * match more functions * more objects work * objects_update work - 93.42% matching * match matrix4x3_transform_point * more objects work - fix duplicate symbol name at 1870800 * match object_choose_random_change_colors * match object_update * objects_garbage_collection work * match object_set_position * more object work * match objects_update * more object work * match object_select_random_region_permutations_by_variant * objects_in_sphere work 99.90% match * object name list calls * match objects_in_sphere * misc matches * match structure_bsp_definitions object * match objects_in_clusters_by_indices * more object work * match `edit_text_handle_key` * mark edit_text as matching * misc changes - match get_next_character - match data section in objects.c * object_export_function_values work * match object_compute_function_values * match object_get_orientation * added functions and adjust formatting * fix profile macros * formatting changes * more formatting * more formatting --------- Co-authored-by: punpckhdq <121350336+punpckhdq@users.noreply.github.com>
34 lines
927 B
C
34 lines
927 B
C
/*
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RENDER_DEBUG.H
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header included in hcex build.
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*/
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#ifndef __RENDER_DEBUG_H
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#define __RENDER_DEBUG_H
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#pragma once
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/* ---------- constants */
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/* ---------- macros */
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/* ---------- structures */
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/* ---------- prototypes/RENDER_DEBUG.C */
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void render_debug_string_at_point(boolean immediate, real_point3d *point, const char *string, real_argb_color const *color);
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void render_debug_line(boolean immediate, real_point3d const *point0, real_point3d const *point1, real_argb_color const *color);
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void render_debug_vector(boolean immediate, real_point3d const *point, real_vector3d const *vector, real size, real_argb_color const *color);
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void render_debug_matrix(boolean immediate, const struct real_matrix4x3 *matrix, real size);
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void render_debug_sphere(boolean, real_point3d const *center, real radius, real_argb_color const *color);
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/* ---------- globals */
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/* ---------- public code */
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#endif // __RENDER_DEBUG_H
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