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A new distributed message (_distributed_message_vr_poses, last in the list so builds without it drop it) carries a VR player's controller aim, muzzle offset, held grenade and last hand throw every tick: clients send their own to the host, the host relays them with its own. Other machines aim that player's weapon where the controller points, fire from the hand, hold the grenade while the hand does and throw it as the hand threw it. Damage stays the shooter's checked report; network version unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>