Files
Cesarus85--ringfall-mjolnir-vr/source/game
Stefan MaierandClaude Opus 5.5 fff0df8d86 Android: fix audio, which never played; VR: wider look-at tests
- SDL 3.4 holds an audio stream's lock through its callback, and the
  game's data was put into the stream from the thread that runs the
  game's callback, which then waited for that lock for ever: the first
  callback never returned and nothing was heard. The data is now
  gathered and put in by SDL's own thread once the game is done.
- debug.audio_log logs the level of the mixed sound.
- In VR a player's unit sees what its head points at within 15 degrees,
  or what the weapon's laser points at, since the head only points
  roughly where the eyes look (the training's flashing lights ask for
  5 degrees).
- vr.log_performance also logs the unit's looking vector.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-28 20:43:16 +02:00
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