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With vr.aim_with = "controller" (the default), on foot: - the unit's aiming vector comes from the right controller, while its facing (the body, the view and the movement) keeps following the head; - shots start at the muzzle of the weapon in the hand, kept inside the level from the camera as before; - the first-person weapon and hands are posed from the controller (vr.weapon_forward/right/down place the model in the hand); - the HUD's crosshair, which marks where the head looks, is left out, and a laser runs from the weapon to what it aims at (vr.laser). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>