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- SDL 3.4 holds an audio stream's lock through its callback, and the game's data was put into the stream from the thread that runs the game's callback, which then waited for that lock for ever: the first callback never returned and nothing was heard. The data is now gathered and put in by SDL's own thread once the game is done. - debug.audio_log logs the level of the mixed sound. - In VR a player's unit sees what its head points at within 15 degrees, or what the weapon's laser points at, since the head only points roughly where the eyes look (the training's flashing lights ask for 5 degrees). - vr.log_performance also logs the unit's looking vector. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>