The headset app asks for a check (cached releases under 10 minutes old count) each time it opens; every check
then installs a newer Frametanium release without asking unless something else is installing
("self_update": false turns it off). Its version now comes from a VERSION file in the bundle, so its own row
is right however it was installed (deploy.sh included), and Update all does Frametanium last so the restart
can't cut off another install. After an update the list says to reopen the app.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01C3G4bF9bag9rHEh1Anvngi
The service makes up a web password and a headset-app key on first start (config.json, mode 600). The headset
app sends the key in X-Frametanium-Key and shows the page's address and password under its list; the page sends
the password in X-Key (no more ?key=). Unknown Host names (DNS rebinding) and cross-site Origins get 403, wrong
secrets wait a second. Headset apps from before this see 'close this app and open it again' after a self-update.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01C3G4bF9bag9rHEh1Anvngi
Searches GitHub (steam-frame topic, "steam frame" in names/descriptions) and the
awesome-steam-frame list, checks each project's releases for a download the Frame can
install, and lists them with New badges, in the headset app (X / Discover row) and on the
web page. Cached, rechecked only when a repo changes, and limited per run so update
checks keep enough of GitHub's unauthenticated rate limit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VHDaz86aayqMULHsjByEmT
Avoids confusion with the other Steam Frame project called FramePort. New service
frametanium.service, folders ~/.config/frametanium and ~/.local/share/frametanium
(service code in its service/ subfolder), headset app Frametanium. install.sh moves an
existing Port Manager install's settings and installed versions over and stops the old
service. Library art regenerated by the new tools/make_art.py.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VHDaz86aayqMULHsjByEmT
Apps can now be added by repo (headset on-screen keyboard, pasted link, suggestions or the web page). The service
picks the ARM64 Linux download, unpacks zips/tarballs/AppImages/single programs, and either adds the app to the
Steam library with a generated run.sh and GitHub art, or runs the project's own install.sh. Adds update all,
per-app pre-release setting, remove (with uninstaller), and an edit panel on the web page.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VHDaz86aayqMULHsjByEmT
manager.py is a standard-library service on the Frame (port 8643). It lists
each catalog port's releases, downloads the chosen asset (zip, or an
AppImage it unpacks with --appimage-extract and gives a launcher), stages
it next to ~/devkit-game/<gameid> and swaps it in, keeping ROMs placed next
to run.sh and the previous install for rollback. It refuses while the game
runs, fixes executable bits, registers the shortcut with Steam and adds
library art. A token in the settings unlocks private repos.
app/ is the controller-driven headset front end (C + SDL2, talks to the
service over loopback with tab-separated replies); page.html is the
browser one. deploy.sh installs both over SSH.
Tested on the laptop against the real releases: install, version switch,
ROM carry-over, rollback, the running-game guard, the AppImage path (under
qemu), and both front ends.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VHDaz86aayqMULHsjByEmT