extends Node3D var settings := JellyframeSettings.new() var session_store := SessionStore.new() var api := JellyfinClient.new() var session := PlaybackSession.new() var video: VideoBackend = AndroidVideo.new() if OS.get_name() == "Android" else PcVideo.new() var camera: Camera3D var panel: MeshInstance3D var screen: MeshInstance3D var viewport: SubViewport var shell: UiShell var libraries_loaded := false var library_generation := 0 var page_generation := 0 var page: VBoxContainer var status: Label var keyboard: VRKeyboard var material: ShaderMaterial var theatre: TheatreEnvironment var world: ViewingWorld var player_overlay: PlayerOverlay var mode := Stereo.Mode.MONO var stereo_overridden := false var projection_mode := VideoProjection.Mode.SCREEN var projection_overridden := false var video_size := Vector2i(1920, 1080) var playing := false var elapsed := 0.0 var transcode_offset := 0 var quick_generation := 0 var countdown_generation := 0 var autoplay_pending := false var calibration := false var seeking := false var seek_paused := false var timeline_elapsed := 0.0 var decoder_ready := false func _ready() -> void: settings.load_settings() api.device_id = settings.device_id add_child(api) session.api = api session.settings = settings add_child(session) add_child(video) _setup_world() add_child(MenuFeedback.new()) _setup_ui() session.stream_ready.connect(_play_stream) session.failed.connect(_error) video.failed.connect(_video_failed) video.prepared.connect(_video_prepared) video.ended.connect(_ended) video.size_changed.connect(func(w: int, h: int): video_size = Vector2i(w, h); _resize_screen()) _show_login() await _restore_session() if video.has_android_services() and OS.is_debug_build() and video.bridge.calibration_requested(): await get_tree().create_timer(2).timeout _calibrate() func _setup_world() -> void: world = ViewingWorld.new() world.settings = settings add_child(world) world.setup() camera = world.camera viewport = world.viewport panel = world.panel screen = world.screen player_overlay = world.player_overlay player_overlay.action.connect(_player_action) player_overlay.seek_requested.connect(_seek_to) world.player_loading.cancelled.connect(_show_library) material = world.material theatre = world.theatre video.material = material world.menu_requested.connect(_toggle_menu) var xr := XRServer.find_interface("OpenXR") as OpenXRInterface if xr: xr.pose_recentered.connect(_recenter, CONNECT_DEFERRED) _recenter() var startup := StartupRecenter.new() startup.ready_to_center.connect(func(): _recenter(); panel.show()) add_child(startup) if get_viewport().use_xr: panel.hide() func _setup_ui() -> void: shell = UiShell.new() viewport.add_child(shell) page = shell.page status = shell.status shell.navigate.connect(_open_library) shell.screen_settings.connect(_screen_settings) shell.sign_out.connect(_sign_out) keyboard = VRKeyboard.new() viewport.add_child(keyboard) keyboard.hide() func _clear_page() -> void: page_generation += 1 countdown_generation += 1 _cancel_countdown() shell.heading.show() player_overlay.hide() if get_viewport().use_xr: panel.show() keyboard.hide() for child in page.get_children(): page.remove_child(child) child.queue_free() func _field(placeholder: String, secret: bool = false) -> LineEdit: var field := Widgets.input(placeholder, page, secret) field.focus_entered.connect(func(): keyboard.edit.call_deferred(field)) return field func _show_login() -> void: shell.set_signed_in(false) _clear_page() shell.heading.hide() Widgets.label("Connect to your Jellyfin server", page) var address := _field("https://jellyfin.example.com") address.text = settings.server var username := _field("Username") var password := _field("Password", true) var row := HBoxContainer.new() page.add_child(row) var login := Widgets.button("Sign in", func(): pass, row) Widgets.accent(login) login.pressed.connect(func(): if not _configure(address.text): return login.disabled = true status.text = "Signing in..." keyboard.hide() var result := await api.login(username.text, password.text) if not is_instance_valid(login): return login.disabled = false password.clear() if result.ok: _signed_in() else: status.text = result.error) Widgets.button("Quick Connect", func(): if _configure(address.text): _quick_connect(), row) if video.has_android_services() and OS.is_debug_build(): Widgets.button("Test 3D playback", _calibrate, row) Widgets.label("HTTP sends credentials without encryption. Use HTTPS outside your home network.", page, 18) status.text = "Sign in to start watching." func _restore_session() -> void: var data: Variant = session_store.load_session() if video.has_android_services(): var saved: String = video.bridge.load_session() data = JSON.parse_string(saved) if not saved.is_empty() else null if not data is Dictionary or data.get("server", "") != settings.server: return for key in ["token", "user_id"]: if not data.get(key) is String or data[key].is_empty(): return if not api.configure(settings.server): return api.token = data.token api.user_id = data.user_id var generation := page_generation status.text = "Restoring your saved session..." _set_login_enabled(false) var check := await api.request("/Users/Me") if generation != page_generation: return _set_login_enabled(true) if check.ok: _show_library() else: api.token = "" api.user_id = "" if check.get("status", 0) in [401, 403]: _clear_saved_session() status.text = "Your saved session has expired. Sign in again." else: status.text = "Could not restore your saved session. Check your connection or sign in again." func _set_login_enabled(enabled: bool) -> void: for button in page.find_children("*", "BaseButton", true, false): button.disabled = not enabled for field in page.find_children("*", "LineEdit", true, false): field.editable = enabled func _clear_saved_session() -> void: if video.has_android_services(): video.bridge.save_session("") elif session_store.clear_session() != OK: push_warning("Could not remove the saved sign-in session.") func _configure(address: String) -> bool: if not api.configure(address): status.text = "Enter a server address beginning with https:// or http://." return false return true func _signed_in() -> void: settings.server = api.server settings.save() if video.has_android_services(): video.bridge.save_session(JSON.stringify({"server": api.server, "token": api.token, "user_id": api.user_id})) else: var error := session_store.save_session({"server": api.server, "token": api.token, "user_id": api.user_id}) if error != OK: push_warning("Could not save the sign-in session. Check available storage and permissions.") _show_library() func _quick_connect() -> void: quick_generation += 1 var generation := quick_generation var result := await api.request("/QuickConnect/Initiate", HTTPClient.METHOD_POST) if not result.ok: status.text = result.error return _clear_page() Widgets.label("Approve this code in Jellyfin", page, 36) Widgets.label(str(result.data.get("Code", "")), page, 60) Widgets.button("Cancel", func(): quick_generation += 1; _show_login(), page) var secret: String = result.data.get("Secret", "") for attempt in range(60): await get_tree().create_timer(3).timeout if generation != quick_generation: return var state := await api.request("/QuickConnect/Connect" + api.query({"secret": secret})) if generation != quick_generation: return if not state.ok: status.text = state.error return if state.data.get("Authenticated", false): var auth := await api.request("/Users/AuthenticateWithQuickConnect", HTTPClient.METHOD_POST, {"Secret": secret}) if generation != quick_generation: return auth = api.accept_login(auth) if auth.ok: _signed_in() else: status.text = auth.error return status.text = "The code expired. Cancel and request a new code." func _show_library() -> void: var title := "Home" if shell.buttons.has(shell.selected_id): title = shell.buttons[shell.selected_id].text _open_library(shell.selected_id, title) func _open_library(id: String, title: String) -> void: _clear_page() shell.set_signed_in(true) shell.select(id, title) var library := LibraryView.new() library.api = api library.library_id = id library.library_name = title api.library_sort_by = settings.library_sort_by api.library_sort_order = settings.library_sort_order library.size_flags_vertical = Control.SIZE_EXPAND_FILL library.status.connect(func(message: String): status.text = message) library.selected.connect(_details) page.add_child(library) library.field.focus_entered.connect(func(): keyboard.edit.call_deferred(library.field)) if not libraries_loaded: _load_libraries() func _load_libraries() -> void: libraries_loaded = true library_generation += 1 var generation := library_generation shell.clear_libraries() Widgets.label("Loading...", shell.libraries, 17) var result := await api.views() if generation != library_generation: return if result.ok: shell.set_libraries(result.data.get("Items", [])) else: shell.clear_libraries() Widgets.label("Could not load libraries", shell.libraries, 17) Widgets.button("Retry libraries", _load_libraries, shell.libraries).add_theme_font_size_override("font_size", 17) func _details(item: Dictionary, season: Dictionary = {}) -> void: page_generation += 1 var current := page_generation status.text = "Loading details..." var result := await api.details(item.Id) if current != page_generation: return if not result.ok: status.text = result.error return var detail: Dictionary = result.data _clear_page() var view := DetailsView.new() view.item = detail view.api = api view.initial_season = season view.size_flags_vertical = Control.SIZE_EXPAND_FILL view.play_requested.connect(_start) view.back_requested.connect(_show_library) page.add_child(view) status.text = "Ready." func _start(item: Dictionary) -> void: if playing and str(session.item.get("Id", "")) == str(item.get("Id", "")): if video.paused: video.toggle_pause() session.report("Progress", false) _show_playback() return if not video.available(): status.text = video.unavailable_message() return await _stop(false) calibration = false projection_overridden = false stereo_overridden = false projection_mode = VideoProjection.Mode.SCREEN world.set_panoramic(false) _recenter() status.text = "Preparing playback..." playing = true screen.show() _show_playback() player_overlay.title.text = DetailsMetadata.title(item, "Now playing") await session.open(item) func _play_stream(url: String, source: Dictionary, start_ms: int) -> void: decoder_ready = false if not seeking and not stereo_overridden: mode = Stereo.detect(source) if not seeking and not projection_overridden: projection_mode = VideoProjection.detect(source) world.set_panoramic(projection_mode != VideoProjection.Mode.SCREEN, VideoProjection.horizontal_angle(projection_mode)) for stream in source.get("MediaStreams", []): if stream.get("Type", "") == "Video": video_size = Vector2i(int(stream.get("Width", 1920)), int(stream.get("Height", 1080))) transcode_offset = session.position_ticks if session.method == "Transcode" and not session.is_hls() else 0 if not seeking: _recenter() screen.show() playing = true if not seeking: _show_playback() _update_timeline() await video.open(url, api.authorization(), start_ms) func _video_prepared() -> void: decoder_ready = true if seeking and seek_paused: video.toggle_pause() session.report("Playing", video.paused) status.text = "Playing. Press A or B to show the controls." if get_viewport().use_xr and not seeking: panel.hide() player_overlay.hide() seeking = false _update_timeline() func _show_playback() -> void: keyboard.hide() panel.hide() player_overlay.title.text = DetailsMetadata.title(session.item, "Now playing") player_overlay.show() _update_timeline() func _player_action(action: String) -> void: match action: "pause": video.toggle_pause() session.report("Progress", video.paused) _update_timeline() "back": _skip(-10000) "forward": _skip(30000) "stop": _stop() "settings": _screen_settings() "library": _return_to_title() "hide": player_overlay.hide() func _return_to_title() -> void: var item := session.item if item.is_empty(): _show_library() return var target_id := str(item.get("SeriesId", "")) if item.get("Type", "") == "Episode" else str(item.Id) if target_id.is_empty(): target_id = str(item.Id) var season: Dictionary = {} if item.get("Type", "") == "Episode" and item.get("SeasonId"): season = {"Id": item.SeasonId, "Name": "Season %d" % int(item.get("ParentIndexNumber", 0)), "IndexNumber": item.get("ParentIndexNumber")} for child in page.get_children(): if child is DetailsView and str(child.item.Id) == target_id: page_generation += 1 player_overlay.hide() keyboard.hide() if get_viewport().use_xr: panel.show() if child.series_browser and not season.is_empty() and str(child.series_browser.selected_season.get("Id", "")) != str(season.Id): child.series_browser.open_season(season) return await _details({"Id": target_id}, season) func _screen_settings() -> void: _clear_page() var previous_heading := shell.heading.text if shell.heading.text != "Settings" else "Home" shell.heading.text = "Settings" var view := SettingsView.new() view.settings = settings view.passthrough_supported = world.passthrough.is_supported() view.stereo_mode = mode view.projection_mode = projection_mode view.swap_eyes = material.get_shader_parameter("swap_eyes") == true view.size_flags_vertical = Control.SIZE_EXPAND_FILL view.screen_changed.connect(func(): _resize_screen(); _position_screen()) view.environment_changed.connect(_change_environment) view.stereo_selected.connect(_select_stereo) view.projection_selected.connect(_select_projection) view.eyes_swapped.connect(func(): material.set_shader_parameter("swap_eyes", not material.get_shader_parameter("swap_eyes"))) view.status.connect(func(message: String): status.text = message) view.back_requested.connect(func(): shell.heading.text = previous_heading if playing: _show_playback() elif not api.token.is_empty(): _show_library() else: _show_login()) page.add_child(view) status.text = "Changes take effect as you make them." func _resize_screen() -> void: var panoramic := projection_mode != VideoProjection.Mode.SCREEN var aspect_ratio := 16.0 / 9.0 if panoramic else Stereo.aspect(video_size.x, video_size.y, mode) var fixed_screen := settings.is_theatre() and not panoramic var dimensions := Vector2(settings.width, settings.width / aspect_ratio) if panoramic: dimensions = Vector2(3.6, 3.6 / aspect_ratio) elif fixed_screen: dimensions = theatre.video_size(aspect_ratio) var curvature := 0.0 if fixed_screen or panoramic else settings.curvature screen.mesh = null if panoramic else Stereo.mesh(dimensions.x, aspect_ratio, curvature) material.set_shader_parameter("stereo", mode != Stereo.Mode.MONO) material.set_shader_parameter("top_bottom", mode == Stereo.Mode.TOP_BOTTOM) player_overlay.fit_screen(dimensions.x, aspect_ratio, curvature) world.player_loading.fit_screen(dimensions.x, curvature) func _select_projection(value: int) -> void: projection_mode = value projection_overridden = true world.set_panoramic(value != VideoProjection.Mode.SCREEN, VideoProjection.horizontal_angle(projection_mode)) _recenter_video() func _select_stereo(value: int) -> void: mode = value stereo_overridden = true _resize_screen() func _change_environment() -> void: world.apply_environment() if not theatre.visible: screen.global_basis = camera.global_basis _position_screen() _resize_screen() func _recenter() -> void: panel.global_transform = camera.global_transform panel.position += -camera.global_basis.z * 2.7 _recenter_video() func _recenter_video() -> void: screen.global_basis = camera.global_basis theatre.recenter(camera.global_transform) if world.panoramic: world.panorama.global_position = camera.global_position world.panorama.global_rotation = Vector3(0.0, camera.global_rotation.y, 0.0) _position_screen() _resize_screen() func _position_screen() -> void: if projection_mode != VideoProjection.Mode.SCREEN: screen.global_position = camera.global_position - screen.global_basis.z * 3.0 elif settings.is_theatre(): screen.global_transform = theatre.projection_transform() else: screen.global_position = camera.global_position - screen.global_basis.z * settings.distance + screen.global_basis.y * settings.height func _toggle_menu() -> void: if not get_viewport().use_xr: return if autoplay_pending: _show_library() return if playing: if player_overlay.visible: player_overlay.hide() else: _show_playback() else: panel.visible = not panel.visible func _skip(amount: int) -> void: _seek_to(int(transcode_offset / 10000) + video.position_ms() + amount) func _duration_ms() -> int: if calibration: return video.duration_ms() var ticks := int(session.source.get("RunTimeTicks", 0)) if ticks <= 0: ticks = int(session.item.get("RunTimeTicks", 0)) if ticks > 0: return int(ticks / 10000) var duration := video.duration_ms() return duration + int(transcode_offset / 10000) if duration > 0 else 0 func _update_timeline() -> void: if autoplay_pending: return player_overlay.update_time(int(transcode_offset / 10000) + video.position_ms(), _duration_ms(), decoder_ready and not seeking, video.paused) _update_loading() func _update_loading() -> void: if autoplay_pending: return if playing and (not decoder_ready or seeking): world.player_loading.show_loading() elif playing and video.is_buffering(): world.player_loading.show_buffering() else: world.player_loading.hide() func _seek_to(milliseconds: int) -> void: if not playing or seeking or not decoder_ready: return var target := clampi(milliseconds, 0, maxi(0, _duration_ms() - 1000)) if calibration or session.method != "Transcode" or session.is_hls(): video.seek(target) return seeking = true seek_paused = video.paused decoder_ready = false var generation := countdown_generation _update_timeline() session.position_ticks = transcode_offset + video.position_ms() * 10000 video.stop() status.text = "Seeking..." await session.report("Stopped") if generation != countdown_generation: return session.position_ticks = target * 10000 await session.open(session.item, true) func _stop(show_library: bool = true, completed: bool = false) -> void: countdown_generation += 1 _cancel_countdown() world.player_loading.hide() player_overlay.hide() seeking = false decoder_ready = false if playing: session.position_ticks = transcode_offset + video.position_ms() * 10000 if completed: session.position_ticks = maxi(session.position_ticks, _duration_ms() * 10000) video.stop() playing = false await session.report("Stopped") screen.hide() if show_library and not api.token.is_empty(): _show_library() func _ended() -> void: if not playing: return if calibration: await _stop(false) calibration = false _show_login() if get_viewport().use_xr: panel.show() return var previous := session.item.duplicate(true) var generation := countdown_generation + 1 await _stop(false, true) if generation != countdown_generation: return if previous.get("Type", "") != "Episode": _show_library() return panel.hide() screen.show() autoplay_pending = true world.player_loading.show_loading() var result := await api.next_episode(previous) if generation != countdown_generation: return if not result.ok: _show_library() status.text = "Could not load the next episode. " + result.error return if result.data.is_empty(): _show_library() return await _countdown(result.data) func _countdown(next: Dictionary) -> void: _clear_page() autoplay_pending = true panel.hide() screen.show() var generation := countdown_generation for seconds in range(5, 0, -1): if generation != countdown_generation: return world.player_loading.show_countdown(DetailsMetadata.title(next, "Next episode"), seconds) await get_tree().create_timer(1).timeout if generation == countdown_generation: _start(next) func _cancel_countdown() -> void: if not autoplay_pending: return autoplay_pending = false world.player_loading.hide() screen.hide() func _video_failed(message: String) -> void: status.text = message if calibration: _error(message) return if video.available() and playing: decoder_ready = false _update_timeline() session.position_ticks = transcode_offset + video.position_ms() * 10000 video.stop() await session.retry_transcode() func _error(message: String) -> void: countdown_generation += 1 _cancel_countdown() world.player_loading.hide() player_overlay.hide() seeking = false decoder_ready = false status.text = message playing = false video.stop() screen.hide() if get_viewport().use_xr: panel.show() func _sign_out() -> void: library_generation += 1 libraries_loaded = false shell.selected_id = "" quick_generation += 1 await _stop(false) if not api.token.is_empty(): await api.request("/Sessions/Logout", HTTPClient.METHOD_POST) api.token = "" api.user_id = "" api.random_library_ids.clear() api.random_library_generation.clear() _clear_saved_session() _show_login() func _process(delta: float) -> void: if not playing: return _update_loading() timeline_elapsed += delta if timeline_elapsed >= 0.25: timeline_elapsed = 0.0 _update_timeline() if seeking: return elapsed += delta if elapsed >= 10: elapsed = 0 session.position_ticks = transcode_offset + video.position_ms() * 10000 session.report("Progress", video.paused) func _unhandled_input(event: InputEvent) -> void: if event is InputEventKey and event.pressed and event.keycode == KEY_ESCAPE: _toggle_menu() func _calibrate() -> void: transcode_offset = 0 decoder_ready = false calibration = true mode = Stereo.Mode.HALF_SBS video_size = Vector2i(1920, 1080) _resize_screen() _recenter() screen.show() playing = true status.text = "Close one eye at a time. Check that LEFT appears in your left eye and RIGHT in your right eye." _update_timeline() await video.open(video.bridge.calibration_url(), "", 0) if get_viewport().use_xr: panel.hide()