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42 lines
1004 B
C++
42 lines
1004 B
C++
#pragma once
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#include <mpv/client.h>
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#include <mpv/render.h>
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#include <godot_cpp/variant/packed_byte_array.hpp>
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#include <atomic>
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#include <condition_variable>
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#include <cstdint>
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#include <mutex>
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#include <thread>
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struct VideoFrame {
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int width = 0;
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int height = 0;
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godot::PackedByteArray pixels;
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int64_t render_time_us = 0;
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};
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class RenderWorker {
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public:
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~RenderWorker();
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int start(mpv_handle *player);
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void resize(int width, int height);
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bool take_frame(VideoFrame &frame);
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int error() const;
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void stop();
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private:
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static void wakeup(void *context);
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void render_loop(mpv_render_context *renderer);
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std::thread worker;
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std::atomic<bool> stopping{false};
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std::atomic<bool> dirty{false};
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std::atomic<int> render_error{0};
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std::atomic<uint64_t> dimensions{(uint64_t(1920) << 32) | 1080};
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std::mutex wake_mutex;
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std::condition_variable wake;
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std::mutex frame_mutex;
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VideoFrame pending;
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bool frame_ready = false;
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};
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